Search found 22 matches
- 05 Jun 2013, 16:09
- Forum: Workbench
- Topic: A gamemode Idea
- Replies: 2
- Views: 1669
Re: A gamemode Idea
Awww, if ever i find a way to make this happen I will do it and It will be awesome! if not then, Oh well, Just an idea i suppose
- 03 Jun 2013, 19:21
- Forum: Workbench
- Topic: A gamemode Idea
- Replies: 2
- Views: 1669
A gamemode Idea
Hi Guys, I've been away for a while, Can't wait to get back involved in the "Mania" Scene again! I've had an idea for a shootmania gamemode, Think of it as a 3D Smash bros mode. People start with regular physics in a spawn platform above the battlefield surrounded by offzone, after 10 seco...
- 11 Oct 2011, 10:14
- Forum: Questmania
- Topic: Idea on World Creation
- Replies: 12
- Views: 18383
Re: Idea on World Creation
getting back on topic, would you happen to mean something like this? http://worldsbiggestpacman.com/ If you know how to play pacman just click one of the mazes and try to make your way over to the "warp areas" that are placed usually at the left and right side of each maze. you'll see what...
- 11 Oct 2011, 10:07
- Forum: Trackmania 2
- Topic: [Epic suggestion] Official times
- Replies: 48
- Views: 7516
Re: [Epic suggestion] Official times
I reckon if people seriously want the timer removed, then offer an option. in order to get another official race you must pay planets that is equal to the time left on the timer. 2 Seconds is 1 Planet. 30 Planets a minute. 1) You make your first official run 2) You practice to improve on an aspect o...
- 05 Oct 2011, 23:38
- Forum: Trackmania 2
- Topic: New feature: Show pressed keys in specator mode
- Replies: 19
- Views: 4792
Re: New feature: Show pressed keys in specator mode
http://www.youtube.com/watch?v=YbmqnDpbC8s I'd like to draw your attention to the game and video I have posted to you. It's someone making a lap of the Gran turismo Track "High Speed Ring" In Gran Turismo 2. But it's not the Track, the car or the game that is important here, nor is it the...
- 05 Oct 2011, 22:53
- Forum: Trackmania 2
- Topic: [Canyon block] 9-3-6 with sign. (Useful for 45 degree turns)
- Replies: 2
- Views: 899
Re: [Canyon block] 9-3-6 with sign. (Useful for 45 degree tu
+1, I actually think every block should be turnable to 45° so tracks will become more creative and there'll be more possibilities. :pil +1 to that, Or at least duplicate blocks with "Corner" Clips on them that don't look or feel different to the regular blocks (kinda hated the thinner di...
- 25 Aug 2011, 23:56
- Forum: Shootmania
- Topic: Zombie Mod.
- Replies: 15
- Views: 3816
Re: Zombie Mod.
Be nice guys...maybe some people like it...and now that I understand the purpose of it, I can see how it could be fun. I just don't like "freaky" stuff. Ghost stories, horror movies, that kind of thing...didn't when I was a kid and still don't. LOL If you had like bouncy ragdolls or somet...
- 25 Aug 2011, 23:51
- Forum: Questmania
- Topic: How could QuestMania Work?
- Replies: 120
- Views: 90868
Re: How could QuestMania Work?
satisfaction of the mind is not necessary a puzzle we don't ask for physical efforts in action games, but more on physical reflexs. for the mind, the goal is to be at a reflex level, but at a more natural use of experience... I expect more some sort of a know how more than a puzzle. The game is sti...
- 25 Aug 2011, 23:17
- Forum: Questmania
- Topic: Quest Mania Perspective
- Replies: 12
- Views: 19493
Re: Quest Mania Perspective
By Arial/isometric view do you mean like games like dungeon siege and Dead nation where you look at the character from afar, akin to games like the old beat em up's such as streets of rage/final fight.
- 23 Aug 2011, 13:27
- Forum: Questmania
- Topic: A Question about Dungeons.
- Replies: 1
- Views: 10333
A Question about Dungeons.
Okay, set the scene, your in a typical RPG Dungeon, Stone slab lined corridors and rooms, lit torches mounted on the walls, echoing sounds throughout. How boring would that get when every dungeon looks the same aesthetically. this is why i propose "Enchanted realms" Every time you reach do...