Search found 129 matches
- 05 Mar 2015, 12:58
- Forum: Shootmania
- Topic: Explanation on trilaser...
- Replies: 21
- Views: 3861
Explanation on trilaser...
Hello, For me it's really one of badest things on the game. Ok laser should be limited on some point but here it's way too much. And 90% of player dosen't know how it really works.... So here we got 3 pts who need to be on hitbox to get hit. Laser displayed is nothing... Limit the hit distance to 92...
- 03 Mar 2015, 14:47
- Forum: Shootmania
- Topic: [POLL / FIX] player with bad connection=Lagg for all others
- Replies: 28
- Views: 6244
Re: [POLL / FIX] player with bad connection=Lagg for all oth
Never seen any snapshot limitation or improvement with snapshot max... netcode still fucking weird
- 05 Feb 2015, 18:41
- Forum: Shootmania
- Topic: Can we have small updates a bit more frequent?
- Replies: 79
- Views: 14334
Re: Can we have small updates a bit more frequent?
Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;) Netcode isn't really a problem since they improved it. I'm sorry but i can give you so many replay with fail hitbox or netcode stop bringing this up, replay is client-side, hitboxe...
- 05 Feb 2015, 00:29
- Forum: Shootmania
- Topic: Can we have small updates a bit more frequent?
- Replies: 79
- Views: 14334
Re: Can we have small updates a bit more frequent?
Hitbox and netcode have been improved for a long time. I don't find the hitbox totally bad even if it's not perfect ;) Netcode isn't really a problem since they improved it. I'm sorry but i can give you so many replay with fail hitbox or netcode. And trust me netcode still need a lot of work snapsh...
- 04 Feb 2015, 21:49
- Forum: Shootmania
- Topic: Can we have small updates a bit more frequent?
- Replies: 79
- Views: 14334
Re: Can we have small updates a bit more frequent?
This game still need an huge amount of work but it will never be done. No advertisement. Dev only looking on their code line not on feedback from player.Like we still playing with the shitiest netcode i've ever seen it's just bullshit and you can't manage it because dev said it's work good for us .....
- 25 Jan 2015, 01:14
- Forum: Shootmania
- Topic: 90% in Instagib - Cheater confirmed
- Replies: 7
- Views: 1345
Re: 90% in Instagib - Cheater confirmed
Streak is for noob tryharder
GO on Mystik insta no streak for real player
GO on Mystik insta no streak for real player
- 17 Jan 2015, 15:19
- Forum: ManiaControl
- Topic: Auto-Kick plugin ?
- Replies: 9
- Views: 2768
Re: Auto-Kick plugin ?
Hm nothing happens :s
- 17 Jan 2015, 13:00
- Forum: ManiaControl
- Topic: Auto-Kick plugin ?
- Replies: 9
- Views: 2768
Re: Auto-Kick plugin ?
I'm sorry but idk how can i test this. I can read & understand some part of code but write it or implement it correctly was too much for me :? If i'm right it's xmlrpc call ? but even if put good fonction it have to be draw somwhere and i have no idea how do this I also see they do some work on ...
- 16 Jan 2015, 18:22
- Forum: ManiaControl
- Topic: Auto-Kick plugin ?
- Replies: 9
- Views: 2768
Re: Auto-Kick plugin ?
ok thx.
But i'm the 0.000000001% left my router allow ping by default cfg
So we have to deal with snapshot ..........
But i'm the 0.000000001% left my router allow ping by default cfg
So we have to deal with snapshot ..........
- 16 Jan 2015, 16:23
- Forum: ManiaControl
- Topic: Auto-Kick plugin ?
- Replies: 9
- Views: 2768
Re: Auto-Kick plugin ?
Ok could be nice but it only for timedout ? And even if it's not maniascripted we got adress ip on client connexion maybe there is a way to use it in script who test ping evry 10sec for example and if there is 2 intervall higher than value you set it send to maniacontroler to kick the client ip who ...