Search found 65 matches
- 25 Aug 2019, 17:54
- Forum: Trackmania² Reports
- Topic: [FIXED][BUG] Mesh Modeled blocks & items with dirt are not collidable
- Replies: 3
- Views: 4291
Re: [BUG] Mesh Modeled blocks & items with dirt are not collidable
Same issue, found a way to reproduce. It only occurs with custom blocks, not items. While you are in the Mesh Modeler of a custom block and press save, the collision is gone. If you press save while in the Item Editor (1 menu back) and press save, the collision is there. I was able to switch between...
- 16 Jul 2019, 19:27
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [SERVER] Crashes on Windows version
- Replies: 0
- Views: 3322
[SERVER] Crashes on Windows version
Hi Nadeo, I found a bug specifically with the Windows version of the Maniaplanet server (latest - 05/07/2019). I was able to reproduce it by using a set of maps. On Linux hosted servers or using the create server option in online/local play, this issue does not appear to happen. There seems to be so...
- 15 Jul 2019, 17:50
- Forum: Dedicated Server
- Topic: [SOLVED][SM] Items dont work like in localplay
- Replies: 3
- Views: 14499
Re: [SM] Items dont work like in localplay
I also noticed this inconsistent behavior of the custom materials. In localplay, they work fine, but then on a dedicated server, they act like this (ignore the music :D ): https://streamable.com/daw71 In the example, I used a custom block where the floor has a woodslide custom materials, but the res...
- 05 Jul 2019, 20:19
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [BUG][fixed][STEAM] Maniaplanet stuttering when having too many Steam friends
- Replies: 1
- Views: 3101
Re: [BUG][STEAM] Maniaplanet stuttering when having too many Steam friends
Fixed in update: viewtopic.php?f=659&t=45986
Thanks again.
Thanks again.
- 05 Jul 2019, 20:15
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Maniaplanet 2019-08-19
- Replies: 24
- Views: 59848
- 10 Jun 2019, 12:48
- Forum: Trackmania² Reports
- Topic: [BUG] Collection of Block Bugs
- Replies: 3
- Views: 13264
Re: [BUG] Collection of Block Bugs
Bump, added a new one to the collection.
- 20 May 2019, 22:40
- Forum: Mesh Modeler
- Topic: [FIXED][Bug][MeshModeler] Helper lines are not loading in
- Replies: 1
- Views: 1074
[FIXED][Bug][MeshModeler] Helper lines are not loading in
Hi, Little visual bug to report in the Mesh Modeler. When changing the center of focus using the spacebar, the helper lines are not loading in. Pressing alt to initiate a camera movement makes them load back in. Demonstration: https://clips.twitch.tv/RichDepressedMallardBigBrother Best regards, eFFecT
- 05 May 2019, 17:37
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: [Mesh Modeler] CTD when using extrude tool
- Replies: 1
- Views: 698
[Mesh Modeler] CTD when using extrude tool
Hi, My game crashed to desktop when using the Mesh Modeler. The last thing I did was using the extrude tool. Before that happened, I think I copy pasted a mesh and merged them. Not sure if that is relevant. After starting the game again and trying to do the extrude operation again, no crashes happen...
- 19 Mar 2019, 22:33
- Forum: Mesh Modeler
- Topic: [FIXED][MM] Game crash when going to block transformation tool
- Replies: 2
- Views: 875
[FIXED][MM] Game crash when going to block transformation tool
Hi, How to reproduce 1. Open my item: https://www.dropbox.com/s/c4tak6li0hdvwd3/Itemtunnelhalf1.Item.Gbx?dl=0 2. merge the 3 mesh groups together 3. the edges are invisible except for the middle part (side effect, bug) 4. clicking on the block transformation tool 5. game crashes Crash log: https://p...
- 02 Mar 2019, 14:33
- Forum: MP4.1 REPORTS / BUGS / INFORMATION
- Topic: Maniaplanet 2019-02-28
- Replies: 18
- Views: 10024
Re: Maniaplanet 2019-02-27
I think the reason that MSAA don't work with nice and very nice shaders is that these options may use a deferred rendering, while the others one use a forward rendering. And deferred rendering + MSAA is hard to make + it can easily decrease performance a lot (worse than using SSAA) Oh, interesting,...