Search found 141 matches
- 24 Oct 2011, 04:27
- Forum: Shootmania
- Topic: ShootMania : Centralized News about the game.
- Replies: 518
- Views: 193250
Re: ShootMania : Centralized News about the game.
maybe it means "Paint character"?... either way it shows that there is customization in the editor. (paint something) can't wait to see the presentation in english. Q: what is "Paint car"? (can have different color walls?) Q: when is next presentation? (hope for november, but wil...
- 21 Oct 2011, 22:43
- Forum: Maniaplanet
- Topic: A video for ShootMania's premiere
- Replies: 40
- Views: 13051
Re: A video for ShootMania's premiere
please, just one picture of a character, I want to know how realistic they are going to look.
are they life like (realistic)
console looking avatars like nintendo or xbox (bobble-heads)
or smilies with bodies
are they life like (realistic)
console looking avatars like nintendo or xbox (bobble-heads)
or smilies with bodies
- 21 Oct 2011, 11:17
- Forum: Maniaplanet
- Topic: A video for ShootMania's premiere
- Replies: 40
- Views: 13051
Re: A video for ShootMania's premiere
Looks like Shootmania and Questmania could have a lot of the same features. With Castles or Sci-Fi buildings.
maybe it will take less time to go from SM to QM when it is time.
Can't wait to see what I will be shooting at: Character customization maybe?
maybe it will take less time to go from SM to QM when it is time.
Can't wait to see what I will be shooting at: Character customization maybe?
- 20 Jun 2010, 15:30
- Forum: Off-Topics
- Topic: Too early to give ideas
- Replies: 18
- Views: 5485
Re: Too early to give ideas
This may fall into the "too early" catagory:
[ShootMania Single player]
will there be bots (aka NPC) for single player maps in SM?
a-at launch
b-not at launch, but maybe in an update (or SM2)
c-not what NADEO is thinking
[ShootMania Single player]
will there be bots (aka NPC) for single player maps in SM?
a-at launch
b-not at launch, but maybe in an update (or SM2)
c-not what NADEO is thinking
- 20 Jun 2010, 05:04
- Forum: Off-Topics
- Topic: Too early to give ideas
- Replies: 18
- Views: 5485
Re: Too early to give ideas
I notice that Ubisoft is on the list of Exhibitors for ComiCon in July and GamesCom in August... will they have a little something from NADEO to share about ManiaPlanet?
-maybe a little more about ShootMania? I hope, maybe.
-maybe a little more about ShootMania? I hope, maybe.
- 20 Jun 2010, 03:36
- Forum: Shootmania
- Topic: [ShootMania] Number of Players
- Replies: 35
- Views: 6561
Re: [ShootMania] Number of Players
If you make a map with spawn points... all you would have to do for a single player deathmatch, is make it an option to allow NPC to spawn in if there are no other players. You could turn this option off to play with the exact number of players you have. This would ensure equal numbers on both sides...
- 20 Jun 2010, 02:23
- Forum: Questmania
- Topic: How could QuestMania Work?
- Replies: 120
- Views: 91374
Re: How could QuestMania Work?
I understand, you want player maps with puzzles (the mind)... but you also want players to fight dragons (the body).
I hope you find a way to have both. It should be a matter of what blocks to create for players, and an animation when the player interacts with the blocks.
I hope you find a way to have both. It should be a matter of what blocks to create for players, and an animation when the player interacts with the blocks.
- 19 Jun 2010, 21:41
- Forum: Off-Topics
- Topic: Too early to give ideas
- Replies: 18
- Views: 5485
Re: Too early to give ideas
The problem is Ubisoft outed ShootMania and QuestMania with NO info... they should have NOT done that. I blame Ubisoft for the poor presentation. They had nothing but a silly powerpoint presentation with Icons fighting. They didn't know what direction NADEO was going but decided to show SM and QM an...
- 19 Jun 2010, 21:25
- Forum: Questmania
- Topic: How could QuestMania Work?
- Replies: 120
- Views: 91374
Re: How could QuestMania Work?
shooters are easy to define... gun-->target
RPG are not easy to define... too many different styles
-turn based (final fantasy)
-hack-n-slash (zelda)
-skill tree (mmo)
agreed... NADEO needs to define better what style they are going after with RPG
RPG are not easy to define... too many different styles
-turn based (final fantasy)
-hack-n-slash (zelda)
-skill tree (mmo)
agreed... NADEO needs to define better what style they are going after with RPG
- 19 Jun 2010, 15:14
- Forum: Off-Topics
- Topic: Too early to give ideas
- Replies: 18
- Views: 5485
Re: Too early to give ideas
-Even if the ideas are going in a wrong direction, at least we have a place to talk about our likes and dislikes. -How can you tell a person that the game NADEO is making is not what WE want... it is called player-created games I try in all my suggestions to SM and QM to give reasons and options. Yo...