Thank you again for all your clues, they have been incredibly useful!
I think I have fixed all the crashes mentioned in this topic but I cannot be completely sure. Of course you will have to wait for next update to get the fixes. Then please tell me if there are still some crashes.
Yes I'm quite sure it's possible because... I have already seen this in game! It was months ago, in a mode called "Sabotage", which rules are the same as Bomb defuse in Counter Strike. The tornado (in fact it looked like the offzone because luckyboy had not created the tornado effect at th...
We have identified a cause of crash in Trackmania editor that may be the origin of all these problems. The fix is included in today's update. So please tell me in this topic if you keep having crashes or if it seems to be fixed!
Thanks for the clues but I need more :pop: I haven't been able to repro, but if I'm able to do so, I'll post with more details. :) Have you found out a way to reproduce the bug? Do you have a map that makes the editor crash "easily" (or is it always after an hour of editing)? And most of t...
First, don't forget that mixmapping is not an official feature of the MapEditor, so when you use it, keep in mind that you are in a mine field out of the safe Nadeo territory :mrgreen: I don't know why because I don't see special things on Forever. Your map is interesting because it don't seem to ha...
You're right, thanks for the report So it will be fixed in next update.
Note: The bug only prevents the user from placing the cursor at the maximum height. TMUF maps with blocks at this maximum height can be loaded without any problem.
I knew that some weird behaviours still exist when creating terrain, but it happened in very complex cases with several mountains and waters of different kinds. So thanks a lot for finding these very simple ways to reproduce the bug, it helped me understand the cause of this issue :thx: But it may b...