We are making the final internal tests for the beta 1 to be released tonight
Main addition for ShootMania players is the 5v5 mode
-5 players attacks against 5 players on defense. Scoring like Elite.
-Like Elite, the attack must capture a pole, and only one player in attack can do it. So, if he is eliminated, the defense wins. If all defense is eliminated, he still needs to quickly capture the pole.
-Like Elite, the defense are using rockets and attack lasers. Difference are that the main attacker is using the Nucleus and each player in attack have one armor.
-Like Elite now, it is possible to make maps with one, two or three poles.
There is a female skin available in the profile menu now.
Big tunnel openings, 3 bumper in tunnels, ability to make windows in castle rampart by closing the arch, more detailed cliff available to be placed by hand, dirt roads diags, metal ramp little corner to complete the ability to make little path, now more useful to use (see gameplay).
Metal is a little faster now, like for power paths, and castle & grass a little slower to widen the gap and increase the use of metal and techno stuff to move faster or make different cover ground speed. The blow into water does not enable to go too fast and reduce the use and signification of water.
About the code itself, various little fixes&tweaks. Most noticeable:
Sound in video shooting
Lightmaps color fidelity increased, but with around 25%-30% increase of map size.
Command line for map and replay files fixed
Update of titles without restarting the game
Also, work on sounds and visual tweaks.
We still have a lot of things to do.
A new update is scheduled next week.
See you online soon!