Big features:
Singleplayer.
The story of some good guys. There RPG and FPS at the same time) So, I need help in this cases:
- Voice.
Yeah! Our characters will talk. - Plan/scenario/story.
I have many ideas for story, but I can't build from them realy good story. Time to imagine something new!Someone from Borderlsnds 2 wrote:Our story begins with them. And with a man, named Handsome Jack. - Character-models, player-models.
There is idea what I have - choosing player character and model. - Skils and magic. BTW, I know that in SP ammo isn't infinite. If you have no ammo for now - use magic! But magic must be upgradeble. You have skill and magic - and ammo is on second place.
- Special objects.
For now I have 1 avaible and 2 in WIP objects that give something to player. Artefact and PowerBox can upgrade player powerful. In many combination it upgrads inventory, armor, ammo, stamina, magic powerful.
SmallCrystal - can give magic resources and using in magic upgrades. - And so on... Something I already done (it listed below), something we can't ATM (we don't have ActionMaker). On something I working.
First Trailer
Download The Last Beta (Or by Direct Link).
About Mission:
- You have - one armor, one rocket ammo slot that don't reloading.
- Your target is come to the control point (goal/checkpoint).
- You can pick up items.
- Bots can sometimes drop items (10% - rockets, 90% - NOTHING!).
- Artefact - item, like money.
- Invertory (Medium, with images, 90% - functions, 50% - optimisation, 10% - UI).
- Shop.
- Language translation. (Soon I create special translation for more languages. You must contact me for sugguest translation.)
- Shop - crystal block when you can buy more ammo, armor, weapons etc.
- Some bug fixes and other features.
- For now bots not working. (I'll add it back when come fix-update of MP)
- Scripted BotsAI (Done: 5%).
About Artefact (MultiPlayer game-mode):
- You have standart player-power.
- You must find Artefact and then run to goal and capture it.
- When you have Artefact your armor little by little restoring.
- When you stay with Artefact on goal your armor is crashing (faster than restoring).
- Winer is player that collected All artefacts (You can change count of artefact in setting).
- Armor box only give slot and don't charge it.
- Items spawn once at round. Round = 1 captured Artefact
- All player power reset at the next round.
***Coming soon***
Bugs:
- After first round marker are don't attaching to artefact.
Soon:
- Custom missions.
- New menu.
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Fixed:
- Added object Column
- Now working by half save-load system.
- Chrono and map info hiden.
- Solo again working.
- Code optimisation.
Pack updates:
- 28.06.2013 - Demo 0.4