Beta 3 RC1
Moderator: English Moderator
Re: Beta 3 RC1 (changelog 9/10)
yes
because we will release first the dedicated servers and then go to eat
when we are back, we will release
so
expected server time: 13:40
expected release time: 14h15
because we will release first the dedicated servers and then go to eat
when we are back, we will release
so
expected server time: 13:40
expected release time: 14h15
Re: Beta 3 RC1 (changelog 9/10)
Take your time, don't be hasty, and enjoy your meal
Will you give the same infos in Français as well?
Because I don't understand correctly the following:
"The team with the most poles continuously score and needs the confirmed majority to win."
"The team that scores continuously and has the most poles wins when their majority is confirmed" ?
How much would be the score difference to reach?
Will you give the same infos in Français as well?
Because I don't understand correctly the following:
"The team with the most poles continuously score and needs the confirmed majority to win."
"The team that scores continuously and has the most poles wins when their majority is confirmed" ?
How much would be the score difference to reach?
Re: Beta 3 RC1 (changelog 9/10)
I'm translating the patchnote, i'll post it a little after the release of the update
Online Programmer & Meme Master ヾ(âŒâ– _â– )ノ
Access to your Player Page
You have troubles, please contact the Ubisoft Support
Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
Access to your Player Page
You have troubles, please contact the Ubisoft Support
Maniaplanet Documentation (Editors, Scripting, Title Pack, etc...)
Re: Beta 3 RC1 (changelog 9/10)
In the maps we made, there are 5 poles. When a team has captured 3, it's timer goes down. When it is reach 0, the team only wins if 3 poles are captured and not being uncaptured by the opponent team. Respawn are more and more slower with time, so it becomes more and more unbalanced on the field.
Another complicated thing to understand on the mode: when a team wins a round, it does not score a point. The team needs to win by the other starting point in order to win. If both team win a round, then it starts all again, but in 1 minute instead of 2. If both team wins a round, then it starts with 30 secondes instead of 1 minute etc.
Better to play instead of trying to understand I think
It is one of the most played mode at Nadeo a year ago. The basics are classic, but the evolution described above where brought after time of play and to enable easy creation of asymetric maps with a fair system. Like Siege, it has to be played some times to really get it, and I hope, enjoy it
Another complicated thing to understand on the mode: when a team wins a round, it does not score a point. The team needs to win by the other starting point in order to win. If both team win a round, then it starts all again, but in 1 minute instead of 2. If both team wins a round, then it starts with 30 secondes instead of 1 minute etc.
Better to play instead of trying to understand I think
It is one of the most played mode at Nadeo a year ago. The basics are classic, but the evolution described above where brought after time of play and to enable easy creation of asymetric maps with a fair system. Like Siege, it has to be played some times to really get it, and I hope, enjoy it
Re: Beta 3 RC1 (changelog 9/10)
not yet went to eat since we have two things that disturbs the launch of the beta 3 RC1
unfortunately, one may be difficult to find and fix :/
So, we will probably go to eat prior to the release of the servers and come back later
estimated time for servers now: 3 pm, time for release 3:40 pm
the estimation is really complicated to do according to the fact that we have no debug information
unfortunately, one may be difficult to find and fix :/
So, we will probably go to eat prior to the release of the servers and come back later
estimated time for servers now: 3 pm, time for release 3:40 pm
the estimation is really complicated to do according to the fact that we have no debug information
Re: Beta 3 RC1 (changelog 9/10)
Could you provide two versions? One with and one without debug, for both the servers and the clients?
This means of course you would need to setup two servers, e.g. "Nadeo Realm" and "Nadeo Realm (Debug)".
And the user should have ManiaPlanet.exe with a switch /debug or ManiaPlanet_Debug.exe or so.
So issues can be reproduced without need to always ask for a debug version?
Still try to get some food... if I'm getting hungry, I also get kinda squirelly...
This means of course you would need to setup two servers, e.g. "Nadeo Realm" and "Nadeo Realm (Debug)".
And the user should have ManiaPlanet.exe with a switch /debug or ManiaPlanet_Debug.exe or so.
So issues can be reproduced without need to always ask for a debug version?
Still try to get some food... if I'm getting hungry, I also get kinda squirelly...
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