We have kept beta 2 setting alive, but maybe there are some influence of newly made modifications
Rocket disappearing where also known as fluffy rockets. The client was deciding of a hit, but the server (the boss) was saying the opposite. They were not re-created on the client side visually but where still continuing in the server simulation.
Shootmania Storm 1.0
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Re: Shootmania Storm 1.0 RC1 !!!
I went online and:
.. anyways
.. anyways
Re: Shootmania Storm 1.0 RC1 !!!
Sounds really really promising, can't wait to test all the new awesome stuff. Gogo Nadeo!
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Re: Shootmania Storm 1.0 RC1 !!!
Excellent
Re: Shootmania Storm 1.0 RC1 !!!
Yes Hyllis, I'm fully aware of what they were and how they work. I was asking what this specific line of changelog actually meant (How can you be so great at english when talking and so hard to understand when writing? )Hylis wrote:We have kept beta 2 setting alive, but maybe there are some influence of newly made modifications
Rocket disappearing where also known as fluffy rockets. The client was deciding of a hit, but the server (the boss) was saying the opposite. They were not re-created on the client side visually but where still continuing in the server simulation.
Does this mean that rockets disappearing on client side now also disappears on server side? What is meant by 'well recreated by server commands'? Does that sentence mean that the rockets now continue on on the clientside as well? If so, has there then been a tweak of the netcode or will the rockets simply go through the player/model? That sentence in changelog really makes no sense, which is why I wanted a clarification on what it meant (which you didn't really provide)Hyllis wrote:- Rockets disappearing on client are now well recreated upon server commands
Last edited by sadzealot on 09 Apr 2013, 17:59, edited 3 times in total.
Re: Shootmania Storm 1.0 RC1 !!!
try it after to say "thx you my friends you are the best ololilol"...
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