Shootmania Storm 1.0

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Teardrop
Posts: 95
Joined: 02 Dec 2011, 19:47

Re: Shootmania Storm 1.0 RC1 !!!

Post by Teardrop »

MuNgLo wrote: Somewhere there must be some sync issue between server and client as I see it and that makes it important to find and fix.
Yeah this bug is called "playing on the internet with ping". Hard one to fix :(
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Shootmania Storm 1.0 RC1 !!!

Post by sadzealot »

Teardrop wrote:
MuNgLo wrote: Somewhere there must be some sync issue between server and client as I see it and that makes it important to find and fix.
Yeah this bug is called "playing on the internet with ping". Hard one to fix :(
Funny how we don't see shots and bullets going through models on clientside in other games with a decent netcode then :shock:
MuNgLo
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Joined: 12 Jul 2012, 03:37

Re: Shootmania Storm 1.0 RC1 !!!

Post by MuNgLo »

Considering it did happen in the LAN setup in San Fransisco... well.
MPeti
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Joined: 14 Sep 2011, 16:31

Re: Shootmania Storm 1.0 RC1 !!!

Post by MPeti »

"live any minute" for 7 hours... Any new ETA?
eyebo wrote:
Ouwe wrote:Canyon was, is and will be the last item I bought from Nadeo. :yes:
I know, it's hard to improve on perfection. :thumbsup:
Hylis
Nadeo
Nadeo
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Re: Shootmania Storm 1.0 RC1 !!!

Post by Hylis »

The simple fact that Teardrop explains, is that the client vision and server reality are different. You are also aware that the guy that you are seeing is not really where you see him, since he is moving, at home, with some ping inbetween. So, if you, the client, decide that you hit him, even if he is somewhere else, it means that he will get an unfair hit. This is why we have a 'single' reality code (more like Quake than CS) that will rely on the server common reality to take decision, instead of taking your ping and compensate on what you see.

The good effect of that, is also that if you know that someone will be somewhere at a given time, you trigger your rocket to meet him there, and that no 'lag' will make your client decide that you missed it or not, if you where right. Of course, you could have been wrong because you saw a flawed information based on your ping difference, but we can continu the whole night to know who is right then. In Shootmania, it is the server.

Keep also in mind that if you missed the guy, it will no go a lot "straight", since the difference of the client and server is mainly a function of the speed, the size of hitbox (reference to the reason why the arms and legs are not taken into account in SM, like Quake btw) and the 'ping' Why '0' ping, it is 'nearly' the same between client and server. It can happen in LAN because of the physical step. But the smaller is the difference, the smaller is the imprecision of the distance. In TM, we have guys that finish races at 1/1000 of a second of difference. You see laser at 1 cm miss at a distance of 40 meters! Try to see 1 cm at 40 meters of distance!

Netcode is more complicated than simply good or bad. It is a set of choices for a set of reasons, including anticheat, antitweaks, competitivness, fairness etc. If a client should hit 100% of what he sees, there is a lot that you are going to lose in the afford mentionned items.
Hylis
Nadeo
Nadeo
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Re: Shootmania Storm 1.0 RC1 !!!

Post by Hylis »

MPeti wrote:"live any minute" for 7 hours... Any new ETA?
waiting just a little more for some servers to be live! better to have places to play :thx:
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Diesel75
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Re: Shootmania Storm 1.0 RC1 !!!

Post by Diesel75 »

we can download the update at what time?
Flamesey
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Joined: 30 Jul 2012, 17:45

Re: Shootmania Storm 1.0 RC1 !!!

Post by Flamesey »

Still no auto-kick for exceeding ping limit?
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: Shootmania Storm 1.0 RC1 !!!

Post by sadzealot »

Hylis wrote:
MPeti wrote:"live any minute" for 7 hours... Any new ETA?
waiting just a little more for some servers to be live! better to have places to play :thx:
This is funny, since we're just waiting for client update to come out before we reboot our servers and they're updated (5 servers located in sweden), and you are waiting for people to update their servers before releasing the update? :clap:
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purification
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Re: Shootmania Storm 1.0 RC1 !!!

Post by purification »

Diesel75 wrote:we can download the update at what time?
The game will be updated automatically, but Nadeo has to update the servers first ;)
Last edited by purification on 09 Apr 2013, 18:55, edited 1 time in total.
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