I recently had a revelation: a new game mode

Organization
All that are default parameters. They can be modified.
- 1 to 3 defender(s) (depending on the number of attackers)
- All others are attackers
- Attacker : 1 armor, only 1 rocket without reloading.
- Defender : 5 armors, default weapons available on corresponding platforms.
- Minimal players number: 1 vs 3
- Maximal players number: 3 vs 50
In waiting for the game...
When there's not enough connected players, the traditional game mode is started (king of the hill I think).
Game starting
One or many players are randomly selected among all connected players. They are now defenders. All others are attackers.
The game is now starting...
The defense spawns on a high placed zone, on an arena. It has 5 seconds in order to take place. The defenders can use a RailPad, two ArrowPads (default configuration, depending on the map).
Once the 5 seconds are done, the attackers start to spawn.
A game
A game lasts 10 minutes maximum. There's 5 waves of 2 minutes. Between the waves, the defense is not healed. It stays with the same armor number.
Goal
In a wave, an attacker spawns every seconds. They must capture the goal in time to win (1 second to capture it). If an attacker is touched by a defender, he is eliminated,"spectatored" and has to wait the next wave.
The defense has to eliminate the attackers with the given weapons.
If the defense eliminates all attackers, a point goes to the orange team, the same if the imparted time is over without a goal capture.
If the goal is captured, the point goes to the white team.
If all defenders are eliminated, the game is finished, the white team wins directly.
My map

Click to extend
I've colored in orange the defenders zone. (Spawn + Platforms)

Click to extend
This is the defense zone.
Download it to test it home!
Now, give me your comment!
