There are more rules in sports of 1vs1 or NvsN than solo score based rules. Our ambition is to make the best FPS 2.0 as possible. The building is more complex, and so is the understanding. But if you look at the audience that is more aware of it's existence, in France, there is a lot of players compare to TM in it's age, really a lot. Shootmania maybe suffers of not having solo for purchase decision, but much more of not still being known abroad. And the fact that is quite unknown does not help for it to be played, with decision taken to buy a multiplayer game. And this is why making opening, while improving the game along the way, is a simple strategy in which I believe.MrA wrote:This is why I don't fully understand why we have so many modes, and separate the main ones into stations. It divides everything up resulting in the appearance of less players, even if there might be more. Why have so many modes? Is it just too many idea's and you don't want to throw them away?Hylis wrote:I suppose that your desire is that there are more and more players around with time, and we share the same one. We will continu to work on the game quality and capicities to welcome new players.
I'm sure you have thought about it a lot, but it seems like SM is trying to do too many things at once, think about TM, it was rounds and time attack, then later there was platform and stunts.... Its still only four modes and it took about as many years. With SM we have about 20 modes all at once (if you include community made). I can't even begin to try and explore them all, I have no idea if modes I didn't try is better, so I just go where there is already players. In TM I only had to try rounds and Time Attack and decide which I liked.
So for SM, all these modes is too much isn't it?
It feels like you are forgetting part of the formula that made TM a hit.
I think you forget the time and steps we made for TM to succeed. Demos where downloaded in millions on the first episodes, and then the free game. Shootmania is four months old. Trackmania was played by 4000 players in it's entire history, when it was four months old. On Shootmania, you have more than that in one day, in the core of summer. Since there is more competition on FPS and in gaming in general, and that the project is more complex, it is just quite coherent. But it's also because it's an FPS, that it can become quite big as well. It was 2 years and a half between the first release of Trackmania and Nations success. And I don't expect Shootmania to take as much time to succeed as much.