Matchmaking can be very unbalanced

Discuss everything related to Shootmania.

Moderator: English Moderator

novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Matchmaking can be very unbalanced

Post by novationx »

Hi,

I just wanted to share that MatchMaking can be very unbalanced. An example to demonstrate:
https://www.dropbox.com/s/tarsi19ippi8d ... lanced.jpg

So on the screenshot nobody is allied so why is it so unbalanced?
I know that here in the screenshot its "okay". The rank >1000 is the unbalancing factor. But it happens a lot and I'll post screenshots when I have some better ones.

Like 3x TOP50 vs 3x rank 1000. ( No allies ) Those matches end with scores such as 9-1/ 9-2 and everyone is bored.

The devs should look into this. Especially with the upcoming demo ^^
The neverending waiting game has to stop.
User avatar
magnetik
Nadeo
Nadeo
Posts: 1678
Joined: 01 Feb 2012, 19:13
Location: Bordeaux
Contact:

Re: Matchmaking can be very unbalanced

Post by magnetik »

There are multiple factors, like the waiting time of each players that change the algorithm.
(Maybe the echelon 7 players was waiting for 10 minutes to play, so he is matched with an higher priority than others echelon 8 player).

Indeed the current algorithm is far from being perfect and we will look into it.
(And no matchmaking system is perfect, I don't see anything but players complaining about the matchmaking in every game I play (especially thinking of League of Legends)
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: Matchmaking can be very unbalanced

Post by novationx »

Didnt say it was perfect ^^
Grateful for the feedback
Happy you"ll look into it.
The neverending waiting game has to stop.
The_Big_Boo
Posts: 1041
Joined: 15 Jun 2010, 15:46

Re: Matchmaking can be very unbalanced

Post by The_Big_Boo »

If the echelon 7 player was indeed waiting for a long time, he should have been matched against other players on the server (you can see there were 5 echelon 8), not the other way around.

Moreover, the match is 1 2 4 vs 3 5 6 though only 1 and 4 are allied. It should have been 1 4 6 vs 2 3 5 as the usual auto balance would have done. Btw, this is something that happens everytime: if 1 and 2 or 1 and 3 are allied, match will be 1 2 3 vs 4 5 6. More generally, it seems that if only 2 players are allied, no balance will occur at all. Considering you'll lose points even if you performed well, it's easy to see how frustrating it can be to chain unbalanced matches because of that flaw.
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
User avatar
magnetik
Nadeo
Nadeo
Posts: 1678
Joined: 01 Feb 2012, 19:13
Location: Bordeaux
Contact:

Re: Matchmaking can be very unbalanced

Post by magnetik »

I was giving the wait time example as a random guess as I didn't saw the allies.

Indeed there are problems with allies and matchmaking and we are taking this seriously, especially for the demo, so the algorithm will be updated.
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
pksens
Posts: 107
Joined: 11 Sep 2012, 13:12

Re: Matchmaking can be very unbalanced

Post by pksens »

http://i.imgur.com/YuyvpoM.jpg - ?? Steve & I allied (rank 1+70), opponents didn't, but it puts the highest rank into our team (rank 2). Fun game... Kept doing it over and over!
Win7x64Ulti, i7 870, 8gb Geil, ASRock P55 Extreme4, AMD 7950
novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: Matchmaking can be very unbalanced

Post by novationx »

https://www.dropbox.com/s/5sidzc2v4abbv ... anced2.jpg

Perfect example of unbalanced.
The Waiting time cannot be a factor in this situation because the matchmaking servers were empty, then 2matches were finished and 12players ready'd up.
It's just not balancing properly and it's really important.

You just know when ur facing 'noobs' and as an instinct you just start to rush/bash them and you ruin their game. Even for the winning team it's not fun. It's boring.


Example 2: Same "balancing" ,differnent players
https://www.dropbox.com/s/1mspiahvhb52i ... anced3.jpg
The neverending waiting game has to stop.
The_Big_Boo
Posts: 1041
Joined: 15 Jun 2010, 15:46

Re: Matchmaking can be very unbalanced

Post by The_Big_Boo »

Thus your examples are confirming this:
The_Big_Boo wrote:More generally, it seems that if only 2 players are allied, no balance will occur at all.
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
User avatar
magnetik
Nadeo
Nadeo
Posts: 1678
Joined: 01 Feb 2012, 19:13
Location: Bordeaux
Contact:

Re: Matchmaking can be very unbalanced

Post by magnetik »

Indeed, and as I said twice, the algorithm is being rewritten.

It will probably be updated next week. ( :yes: )
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
The_Big_Boo
Posts: 1041
Joined: 15 Jun 2010, 15:46

Re: Matchmaking can be very unbalanced

Post by The_Big_Boo »

That doesn't mean we couldn't try to find the logic :P
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Post Reply

Return to “Shootmania”

Who is online

Users browsing this forum: No registered users and 4 guests