Hi,
I just wanted to share that MatchMaking can be very unbalanced. An example to demonstrate:
https://www.dropbox.com/s/tarsi19ippi8d ... lanced.jpg
So on the screenshot nobody is allied so why is it so unbalanced?
I know that here in the screenshot its "okay". The rank >1000 is the unbalancing factor. But it happens a lot and I'll post screenshots when I have some better ones.
Like 3x TOP50 vs 3x rank 1000. ( No allies ) Those matches end with scores such as 9-1/ 9-2 and everyone is bored.
The devs should look into this. Especially with the upcoming demo ^^
Matchmaking can be very unbalanced
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Matchmaking can be very unbalanced
The neverending waiting game has to stop.
Re: Matchmaking can be very unbalanced
There are multiple factors, like the waiting time of each players that change the algorithm.
(Maybe the echelon 7 players was waiting for 10 minutes to play, so he is matched with an higher priority than others echelon 8 player).
Indeed the current algorithm is far from being perfect and we will look into it.
(And no matchmaking system is perfect, I don't see anything but players complaining about the matchmaking in every game I play (especially thinking of League of Legends)
(Maybe the echelon 7 players was waiting for 10 minutes to play, so he is matched with an higher priority than others echelon 8 player).
Indeed the current algorithm is far from being perfect and we will look into it.
(And no matchmaking system is perfect, I don't see anything but players complaining about the matchmaking in every game I play (especially thinking of League of Legends)
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Re: Matchmaking can be very unbalanced
Didnt say it was perfect ^^
Grateful for the feedback
Happy you"ll look into it.
Grateful for the feedback
Happy you"ll look into it.
The neverending waiting game has to stop.
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Re: Matchmaking can be very unbalanced
If the echelon 7 player was indeed waiting for a long time, he should have been matched against other players on the server (you can see there were 5 echelon 8), not the other way around.
Moreover, the match is 1 2 4 vs 3 5 6 though only 1 and 4 are allied. It should have been 1 4 6 vs 2 3 5 as the usual auto balance would have done. Btw, this is something that happens everytime: if 1 and 2 or 1 and 3 are allied, match will be 1 2 3 vs 4 5 6. More generally, it seems that if only 2 players are allied, no balance will occur at all. Considering you'll lose points even if you performed well, it's easy to see how frustrating it can be to chain unbalanced matches because of that flaw.
Moreover, the match is 1 2 4 vs 3 5 6 though only 1 and 4 are allied. It should have been 1 4 6 vs 2 3 5 as the usual auto balance would have done. Btw, this is something that happens everytime: if 1 and 2 or 1 and 3 are allied, match will be 1 2 3 vs 4 5 6. More generally, it seems that if only 2 players are allied, no balance will occur at all. Considering you'll lose points even if you performed well, it's easy to see how frustrating it can be to chain unbalanced matches because of that flaw.
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Re: Matchmaking can be very unbalanced
I was giving the wait time example as a random guess as I didn't saw the allies.
Indeed there are problems with allies and matchmaking and we are taking this seriously, especially for the demo, so the algorithm will be updated.
Indeed there are problems with allies and matchmaking and we are taking this seriously, especially for the demo, so the algorithm will be updated.
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Re: Matchmaking can be very unbalanced
http://i.imgur.com/YuyvpoM.jpg - ?? Steve & I allied (rank 1+70), opponents didn't, but it puts the highest rank into our team (rank 2). Fun game... Kept doing it over and over!
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Re: Matchmaking can be very unbalanced
https://www.dropbox.com/s/5sidzc2v4abbv ... anced2.jpg
Perfect example of unbalanced.
The Waiting time cannot be a factor in this situation because the matchmaking servers were empty, then 2matches were finished and 12players ready'd up.
It's just not balancing properly and it's really important.
You just know when ur facing 'noobs' and as an instinct you just start to rush/bash them and you ruin their game. Even for the winning team it's not fun. It's boring.
Example 2: Same "balancing" ,differnent players
https://www.dropbox.com/s/1mspiahvhb52i ... anced3.jpg
Perfect example of unbalanced.
The Waiting time cannot be a factor in this situation because the matchmaking servers were empty, then 2matches were finished and 12players ready'd up.
It's just not balancing properly and it's really important.
You just know when ur facing 'noobs' and as an instinct you just start to rush/bash them and you ruin their game. Even for the winning team it's not fun. It's boring.
Example 2: Same "balancing" ,differnent players
https://www.dropbox.com/s/1mspiahvhb52i ... anced3.jpg
The neverending waiting game has to stop.
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Re: Matchmaking can be very unbalanced
Thus your examples are confirming this:
The_Big_Boo wrote:More generally, it seems that if only 2 players are allied, no balance will occur at all.
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
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HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Re: Matchmaking can be very unbalanced
Indeed, and as I said twice, the algorithm is being rewritten.
It will probably be updated next week. ( )
It will probably be updated next week. ( )
ManiaPlanet technical documentation portal (Dedicated, ManiaLink, ManiaScript, Titles...) -- contribute!
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Re: Matchmaking can be very unbalanced
That doesn't mean we couldn't try to find the logic
OS: Win 7 Pro x64
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CPU: Intel i5 760 @ 3.6GHz
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Sound: VIA VT1828S (onboard)
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RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
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Sound: VIA VT1828S (onboard)
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