[Title] Loadouts - Teamplay is a key to win!

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djhubertus
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Re: [Titlepack] Firefight - TRANSLATORS NEEDED

Post by djhubertus »

It's time for announce :D

In next update(Should be on next week), title name will change to "Shootmania Loadouts", why?
- I'm going to make more than 1 gamemode for this title
- I want to use the same custom weapons in new gamemodes
- I hate station mess
- one ranking for my modes
So the title ID will change to loadouts@torrent.

About firefight:
Weapons:
- Weapons are splitted to 2 groups: basic(secondary weapons) and rare(primary weapons). The Idea is to restrict number of players using the same OP weapon.
- Before round you can choose 1 of 3 secondary weapons(Rockets, Bouncing Rockets, Electric Pistol)
- Other weapons(rare) you can collect by picking up weapon item on map.
- Old firefight maps without weapon items will be outdated.
- You can carry only 1 primary weapon at the same time.
- You can switch between primary and secondary weapon by using 1 or 2 on your keyboard.
- You have more stamina with only 1 weapon.

Minimap:
- Minimap shows items position, all players and goals
- Minimap is follow the player like in radar.

Script settings:
- All players spawn with the same number of armors
- You can change number of armors via script setting

Be friendly:
- Updated Rules Reminder
- Loadout layer shows informations about collecting items.
- New layer shows your weapons
- My new voice acting: "We captured A" etc. :roflol:
- Ability to change progression layer position with xml-rpc.(Like in Siege)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Re: [Titlepack] Loadouts - Title with all my gamemodes

Post by djhubertus »

Finally, It's time for huge update

1. Replace Firefight titlepack with new "Loadouts". I change the title id to Loadouts@torrent.

What is new:
Weapons:
- Weapons are splitted to 2 groups: basic(secondary weapons) and rare(primary weapons). The Idea is to restrict number of players using the same OP weapon.
- Before round you can choose 1 of 3 secondary weapons(Rockets, Bouncing Rockets, Electric Pistol)
- Other weapons(rare) you can collect by picking up weapon item on map.
- Old firefight maps without weapon items will be outdated.
- You can carry only 1 primary weapon at the same time.
- You can switch between primary and secondary weapon by using 1 or 2 on your keyboard.
- You have more stamina with only 1 weapon.

Minimap:
- Minimap shows items position
- Minimap is follow the player like in radar.

Script settings:
- All players spawn with the same number of armors
- You can change number of armors via script setting
- You can change detector distance radius(items markers)

Be friendly:
- Updated Rules Reminder
- Loadout layer shows informations about collecting items.
- New HUD Overlay
- Ability to change progression layer position with xml-rpc.(Like in Siege)
Feel free to promote title by using this link
http://download.maniaplanet.com/univers ... orrent.exe

The next step is: New gamemode- Flashpoint
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Soprah
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Re: [Titlepack] Loadouts - Title with all my gamemodes

Post by Soprah »

This will be awesome (and even now due to the new features) ! :yes:
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djhubertus
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Re: [Titlepack] Loadouts - with Firefight and Flashpoint mod

Post by djhubertus »

New update and new game mode dedicated to small playerbase(3v3 is the best)- Flashpoint
Image

Flashpoint rules:
- Each team has spawn energy stored in gate
- The goal is to reduce enemy energy to 0% and eliminate all enemies
- There are 2 ways to reduce energy: eliminating or gate decapturing
- OPTIONAL: Capture middle zone to get free respawns
- Before round You can pick 1 of 3 secondary weapons.
- Find weapon items on map to collect primary weapon.

I hope you will like it :) I switched gamemode on official server to test Flashpoint.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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djhubertus
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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by djhubertus »

If you are tired with boring elite mode, if you think, it's not possible to move defenders, You should try new mode- Overload.

Image

Overload recreates Counter-Strike economy system and enables dynamic play on elite and heroes maps by changing objective position.

Each map contain 3 access points, only 1 is vulnerable for attacks.
In Attack: Locate vulnerable point and do overload(capture)
In Defence: Protect vulnerable point to end of the round, build strategy and make traps using unactive points.

Feel free to test beta on server "ZG || Overload (Futuristic Counter-Strike)"
Last edited by djhubertus on 01 Sep 2014, 18:53, edited 2 times in total.
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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Soprah
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Location: Germany

Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by Soprah »

It is simply amazing how fast someone can create new modes but still keeping such a magnificent quality...
Torrent, you surprise me from one day to the next! :D

Keep going mate :thumbsup:

Suggestions:

Items:

The store is awesome, I really like the idea! I would like to add more depth to the store - and generally to the gameplay as well - by adding items. Basically, once you used them, you can't use them anymore. So they are ''consumable''. But there can be various versions of the items, I'll mention them below.

General Ideas:
- You can use items only once (as mentioned above) => That is the basic idea and should be kept.
- You can buy a stack of one item
- In the entire match (not the rounds), you can buy only a certain amount (from only one to 5 or even more) of one item. This would makes sense if one item is very strong and should be used wisely.
- If you can kill an opponent, you can pick the unused item of him.

Support items:
1: You can use an item to increase your health (i.e. from 4 to 7). *a *b
2: You can use an item to increase the damage/reload speed/max amount of bullets of your weapon. *a *b
3: As an attacker - You can use an item to increase your capturing speed. *a *b
4: As a defender - You can an item to decrease the capturing speed. *a *b

Actions:
- You can use an item to explode yourself , which effects ALL people in your near distance. The more health you have, the more damage it does. You are dead then. (Action: A big explosion around the player appears)
- You are instantly teleported to the vulnerable checkpoint (Don't know if it's possible yet)
- ... More ideas to come ^.^

Other items:
- If you are an attacker, you can use an item to add one more vulnerable checkpoint which can be hacked. *a
=> d* because otherwise all teammates would buy it and there would be permanently 2 vulnerable checkpoints.
- If you are a defender, you can use an item to ''deactivate'' the vulnerable checkpoint, so it can't be hacked. *a
- You can use an item to deactive the secondary / primary weapon of your opponent's team. *a
- You can use an item which allows you to select one weapon which can't be bought by anybody in your opponent's team in the next round.
=> Can only be used for one match because it is very powerful.


Torrent, I hope you like the ideas as much as I do. Hopefully, this was not senseless ^.^


I've used footnotes to prevent this post from being a total chaos and unneccessary stuff to read :D
___________________________________________
*a For a certain amount of time (e.g. 10 sec.)
*b For the entire round, but the stats should be lower
*c For the teammates as well, but the stats should be lower
*d Only for one team member in the entire round

Greetings,
Soprah
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UrinStein
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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by UrinStein »

Overload, even in Retirement!
Image
Edit:
Image
kadaz wrote:> That's where I disagree, cause the truth is, the truth is, weather you agree to disagree or not with liking it.
> I know I speak intelligent English
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djhubertus
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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by djhubertus »

UrinStein wrote:Overload, even in Retirement!
Image
Edit:
Image
Haha, I know about this bug but didn't find solution yet.

About ranking, Calculations are hidden by Nadeo, anyway loosing map removes around 30 points from your score so if you have less than 30, you propably will not get LP(or you can earn if you have small number of LP on account).
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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djhubertus
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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by djhubertus »

Thank you for your feedback(mainly on PM or FB) :) Many of you guys are asking about , am I going to build real Search And Destroy with bomb, MR, shop etc. The answer is easy: YES.

I completely recoded Overload to build base script that will work similar for SND, Overload and future modes.

I also made some wishes like weapon switching via mouse scroll, bug with visible shop on spec mode etc.

I will post full changelog after update(propably next week)

Stay tuned ;)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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djhubertus
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Re: [Title] Loadouts - with Firefight, Flashpoint and Overlo

Post by djhubertus »

New title update is available to download

What is new?

All scripts:
- Added "Post feedback" button in bottom-right corner. It redirects to this topic.
- Weapon switch via mouse scroll
- Firefight and Flashpoint has the same base script: LoadoutsCore
- Overload and SND has the same base script: ShopCore
- Live team score in Server description
- Bug fixing

Firefight, FirefightPRO:
- Optimization
- If map is outdated, server will log information

Flashpoint:
- HUD layer improvement
- Markers can be translated

FlashpointPRO:
- Competitive version of Flashpoint
- 3v3
- Commands, spawn chooser, draft, warm-up, pause etc.
- It's still in beta

Overload:
- Optimization
- Rescripted to be compatible with ShopCore
- Shop visible only on players
- Fixed bug with droping EQ if player is dead
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
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