How could QuestMania Work?

Discuss of everything related to QuestMania.

Moderator: English Moderator

Re: How could QuestMania Work?

Postby Fix » 15 Jun 2010, 19:20

Insomnia wrote:
Hylis wrote:there is no screen in the video of QM envs. Too much in progress.


The other way around, does it mean, there is a screen of SM envs in the video? ^^


The snowy ones are the first shots of the SM Cryo environment.
User avatar
Fix
Nadeo
Nadeo
 
Posts: 617
Joined: 14 Jun 2010, 17:28

Re: How could QuestMania Work?

Postby Fix » 15 Jun 2010, 19:21

Akbalder wrote:
Hylis wrote:there is no screen in the video of QM envs. Too much in progress.

Does it mean that the "desert" screenshot is from TM2 ?


indeed, the environment is called Canyon.
User avatar
Fix
Nadeo
Nadeo
 
Posts: 617
Joined: 14 Jun 2010, 17:28

Re: How could QuestMania Work?

Postby Raxor » 15 Jun 2010, 19:22

id like to say nice work so far Team Nadeo :)

and i thought VS3 came first.
Vuvuzelas for life! http://www.tm-exchange.com
#et.tm @ Quakenet
User avatar
Raxor
 
Posts: 126
Joined: 15 Jun 2010, 11:16
Location: United Kingdom

Re: How could QuestMania Work?

Postby mikepurdy1234 » 15 Jun 2010, 20:33

RPG games are all about the cut scene. a cut-scene camera option would bring about MovieMania cut-scene maker.

don't limit the storyline just to add more leveling. Let the community be able to create their own stories.
mikepurdy1234
 
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Postby mistertl » 15 Jun 2010, 20:36

I do not play RPG games normally, but I will try QuestMania as soon as I can. It sounds really nice to me :)
User avatar
mistertl
Translator
Translator
 
Posts: 621
Joined: 15 Jun 2010, 18:43
Location: The Netherlands

Re: How could QuestMania Work?

Postby seeba » 15 Jun 2010, 20:40

mistertl wrote:I do not play RPG games normally, but I will try QuestMania as soon as I can. It sounds really nice to me :)

same for me.
I think, a rpg in trackmaniastyle can really be fun. particularly with custom online-servers and many editing-options :)
Image
User avatar
seeba
 
Posts: 261
Joined: 15 Jun 2010, 17:31
TrackMania Forever:
Nickname: seeba
Multiplayer ranking: 180 817

Re: How could QuestMania Work?

Postby tcq » 15 Jun 2010, 20:41

I got a litte idea about this.
Maybe all players start on a map and have to fullfill a quest. (e.g. Search X, bring it to Y and kill Z). You got hinds all over the map and the player which finishes first, wins. Of course are X,Z multiple times in the map (maybe different places for all player but same way distance). After a restart of the map, the quest changes, or the players got the same quest, but with different coordinates for X,Y and Z.
tcq
 
Posts: 2022
Joined: 15 Jun 2010, 11:02
Location: Sweden

Re: How could QuestMania Work?

Postby apovtx » 15 Jun 2010, 20:43

hm nice idea!
But let them bring us some ingame images first and then we can discuss about the playing :P :D
apovtx
 
Posts: 53
Joined: 15 Jun 2010, 11:01
Location: Greece
TrackMania Forever:
Nickname: ƒun Ap0Vtx
Zone: Greece
Solo ranking: 3 432
Multiplayer ranking: 96 033

Re: How could QuestMania Work?

Postby mikepurdy1234 » 15 Jun 2010, 22:08

or at least some concept art. not the enviro, or the hud, but the ideas for blocks
mikepurdy1234
 
Posts: 141
Joined: 15 Jun 2010, 15:04

Re: How could QuestMania Work?

Postby mikepurdy1234 » 15 Jun 2010, 22:13

an idea on how multi-quest could work

1.single map with side quests and stuff to do.
2.second map with more storyline

Link maps 1 and 2 (maybe a load screen). call it a quest with X number of maps. Like the first Zelda (the top down version).

maybe add caves inside map 1 that load map 3 (a cave map).

This way a huge world might be able to be made... one map at a time.
mikepurdy1234
 
Posts: 141
Joined: 15 Jun 2010, 15:04

PreviousNext

Return to QuestMania

Who is online

Users browsing this forum: No registered users and 1 guest