
J'ai un serveur de jeu à mettre en ligne mais il lag chaque fois que cette valeur augmente, comment la faire baisser svp ?
Moderator: French Moderator
Alinoa wrote:Here is the answer that I received from one of our coders:
The SnapshotDeltaTime is the measure of the elapsed time since the last snapshot (world state) was received from the server.
If this value increases too much (and becomes red) it can be due to a bad ping (it takes a long time to transmit the snapshot between the server and the client) or packet loss (the snapshot is lost between the server and the client). If the ping is good enough, it can be due to the fact that server has performance issue (the server takes a long time to send snapshot to clients).
J'ai l'impression que c'est le cas, et ça ne me réjouis pas trop. Il faudrait une confirmation de Nadéo pour en être sûr.Kynareth62 wrote: Après reste à savoir si le SnapshotDeltaTime influe ou non suivant le ping des autres joueurs du serveur.
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