ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

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kapsubm
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by kapsubm »

kremsy wrote: And for the alt think i would suggest to let the ALT default for the mouse free and make another key for the second tab!
yea thats really anoying, u need the mouse pointer and have the scoretable in way, everytime you want to use your mouse. only in spectator mode, the mouse is usable - especially when u are admin this suckz.

Donations do not work , i can confirm that, but only on Shootmania. On Platform, Race it works correctly.
do i have to use another validation code as for tm servers ? that would be the only point i could find out for sm servers.
i just used a old not needed tm2 server login to build a sm server. but i get no error message when conecting to the master server with it.
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Flighthigh
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Flighthigh »

Some players told me, that they have sometimes problems of the TM2 Server with the speed of the cars. In one moment the car drives lookslike a slowmotion and a few seconds later they have the feel that they drive with double speed.

I hope my bad english can explain it.
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kapsubm
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by kapsubm »

.ERROR: Load failed:
You need these Blocks:
- Cliff12RoadHighObstaclesRocks3x1B

its that map:
http://tm.mania-exchange.com/tracks/238 ... airdrive-1

woot ? i am pretty shure i replaced all relevant files on update , also the pak files ... is it possible that block is missing in the dedi files ?
serverversion 14-08-2012
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xbx
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by xbx »

kapsubm wrote:.ERROR: Load failed:
You need these Blocks:
- Cliff12RoadHighObstaclesRocks3x1B

its that map:
http://tm.mania-exchange.com/tracks/238 ... airdrive-1

woot ? i am pretty shure i replaced all relevant files on update , also the pak files ... is it possible that block is missing in the dedi files ?
serverversion 14-08-2012
aaargh. yes it is entirely possible..
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4lturbo
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by 4lturbo »

Je rentre de vacances, chouette une nouvelle version du serveur, ils ont peut être corrigé le bug des temps intermédiaires en mode lap (en bas à droite), eh ben non :( , quand on est premier sur une map en mode lap, on n'a toujours aucunes infos sur les poursuivants (temps aux checks), ça sera surement pour une prochaine fois, ça fait déjà longtemps que le bug a été remonté (Lien), enfin j'espère ...

I come back from holidays, great a new version of the dedicated server, they have can be corrected the bug of the check time in lap mode (lower right), well, no :( , when we are first on a map in lap mode, we still have no information on the others players, that will be surement for next time, it has been already a long time since the bug was raised (Link), I hope ...

PS: sorry for the english translation, i do my best ;)
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kapsubm
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by kapsubm »

where did u experience lag events ? dont have them on platform server, also not on sm server.

oh btw : xavier pls : remove or change the [alt] key for debug view -that one is very disturbing in SM when u want to move the mouse.
Last edited by kapsubm on 24 Aug 2012, 00:30, edited 3 times in total.
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vni
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by vni »

same lag issues here. everytime a player connects short freezes.
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Slig
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Re: ManiaPlanet 2 Beta Server 2012-08-14 - beta1.2e

Post by Slig »

There are still also problems with callbacks, at least for Canyon in Rounds mode :

Using the old API : 2 BeginRace after the BeginChallenge, and a 2nd EndRace after EndChallenge.

Using 'SetApiVersion','2012-06-19', BeginMatch and EndMatch are each sent 2 times, and BeginRound/EndRound are totally missing, and also no ManualFlowControlTransition is received (if ManualFlowControlEnable is used : the game just hang, waiting the ManualFlowControlProceed).

Also, i don't think that previously we got Status [6,Running - Exit] then [2,Launching] between challenges :

Code: Select all

[08/23,23:54:09.33,90.360]: TrackMania.EndChallenge
[08/23,23:54:09.33,90.360]: TrackMania.PlayerInfoChanged(Array)
[08/23,23:54:25.02,106.015]: TrackMania.StatusChanged(6,Running - Exit)
[08/23,23:54:25.08,106.073]: TrackMania.StatusChanged(2,Launching)
[08/23,23:54:25.16,106.158]: TrackMania.ChallengeListModified
[08/23,23:54:26.06,107.057]: TrackMania.PlayerInfoChanged(Array)
[08/23,23:54:27.72,108.714]: TrackMania.StatusChanged(4,Running - Play)
[08/23,23:54:27.75,108.746]: TrackMania.BeginChallenge
Last, i also got a problem in Fast (using ManualFlowControlEnable) : I receive the first (of the erroneous 2) EndRace before the last EndRound ; but i could not reproduce it with a simple script to check callbacks only, so this one is probably a bad side effect on my side.
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