The changes on the script are listed here.fng_thatoneguy wrote:The mode scripts did have some updates;
ManiaPlanet Server 2014-09-10
Moderator: NADEO
Re: ManiaPlanet Server 2014-09-10
Re: ManiaPlanet Server 2014-09-10
Hi,
does somebody know what the max value for <clientinputs_maxlatency> is?
does somebody know what the max value for <clientinputs_maxlatency> is?
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: ManiaPlanet Server 2014-09-10
a quick forum search found the following post by meTheBigG. wrote:does somebody know what the max value for <clientinputs_maxlatency> is?
http://forum.maniaplanet.com/viewtopic. ... cy#p182102
Re: ManiaPlanet Server 2014-09-10
I have just edited an own old posting from the " [MP3] REPORTS AND BUGS" forum and wanted to point to, because there was no response on it, but i think there are "important" things in it to make the handling in TM² of the UI better: http://forum.maniaplanet.com/viewtopic. ... 47#p223847
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaPlanet Server 2014-09-10
Hi,
after FB's weekly race the Server did crash with this in Syslog
in the server log is no error
after FB's weekly race the Server did crash with this in Syslog
Code: Select all
Sep 20 20:08:05 ca241 kernel: [6177666.377945] ManiaPlanetServ[10158]: segfault at 15b56f00 ip 0000000015b56f00 sp 00000000ff8fee0c error 15
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz
Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
Re: ManiaPlanet Server 2014-09-10
Let's say i build a own Title (example name "Jump-N-Run@undeflabs") based upon TMStadium. If i run a dedicated server with this settings (shorted):
Dedicated config
MatchSettings
Is there somewhere a possibilities for a server controller to figure out which base Title is used, in this example "TMStadium"?
Dedicated config
Code: Select all
<dedicated>
<system_config>
<title>Jump-N-Run@undeflabs</title>
</system_config>
</dedicated>
Code: Select all
<playlist>
<gameinfos>
<game_mode>0</game_mode>
<script_name>TimeAttack.Script.txt</script_name>
<title>Jump-N-Run@undeflabs</title>
</gameinfos>
</playlist>
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaPlanet Server 2014-09-10
I had the same problem while coding eXpansion, Steffen helped me figure it out, just get the environment of the map.
Developper for The next generation, Clean and Powerfull controller eXpansion for your SM & TM server . Working on eXpansion² with full MP4 support and many other awesome features...
Re: ManiaPlanet Server 2014-09-10
Ahm... a too simple solution, i want a much more complicated one.oliverde8 wrote:...just get the environment of the map.
EDIT: Your solution doesn't work for what i wanted to do: I wanted to use it as the "packmask" parameter for dedimania, but the environment can be changed for each map in e.g. the Title "Trackmania_2@nadeolabs".
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaPlanet Server 2014-09-10
May i give a short reminder to those problems:
Important: ListMethods SetScriptName and GetScriptName
On change the Modescript with the ListMethod SetScriptName, then after a map change the old Modescript is still running, but the ListMethod GetScriptName returns the changed script name.
E.g. from 'Rounds.Script.txt' to ' 'TimeAttack.Script.txt'. Only a dedicated server restart helps, which is not really advantageous.
Reported at:
http://forum.maniaplanet.com/viewtopic. ... 45#p223445
http://forum.maniaplanet.com/viewtopic. ... 38#p218038
http://forum.maniaplanet.com/viewtopic. ... 97#p209097
Not Important: Buggy LibXmlRpc_OnRespawn response:
A detailed report see: http://forum.maniaplanet.com/viewtopic. ... 66#p220566
Important: ListMethods SetScriptName and GetScriptName
On change the Modescript with the ListMethod SetScriptName, then after a map change the old Modescript is still running, but the ListMethod GetScriptName returns the changed script name.
E.g. from 'Rounds.Script.txt' to ' 'TimeAttack.Script.txt'. Only a dedicated server restart helps, which is not really advantageous.
Reported at:
http://forum.maniaplanet.com/viewtopic. ... 45#p223445
http://forum.maniaplanet.com/viewtopic. ... 38#p218038
http://forum.maniaplanet.com/viewtopic. ... 97#p209097
Not Important: Buggy LibXmlRpc_OnRespawn response:
A detailed report see: http://forum.maniaplanet.com/viewtopic. ... 66#p220566
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
Re: ManiaPlanet Server 2014-09-10
looking at http://forum.maniaplanet.com/viewtopic.php?t=27338 i still think that it's Nadeos intended behaviourundef.de wrote:Important: ListMethods SetScriptName and GetScriptName
SetScriptName only changes the name of the game mode and not the actual script
that way Nadeo thinks everything is working fine and they don't get the issue you're referring to?
so i still believe that we need to point out that we want the server to load the new script file by itself, after giving its name via SetScriptName
could we please have some confirmation by Nadeo? am i wrong?
// Edit: ha, by reading all the posts of the thread i linked (would have been a good idea to do that earlier instead of only the first post) i found that:
so it seems i was wrong, a confirmation by Nadeo would still be good i guessGugli wrote:When you want to switch to another mode, you callCode: Select all
SetScriptName("RoyalV2.Script.txt");
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