Not really dedicated bugs, btw i don't really now where to report them :
- ingame server doesn't show manialinks at all
- GetServerPackMask on client game return 'Alpine'

Moderator: NADEO
Maybe you use only mountains in your map and no canyon blocks then game recognize this as Alpine.Slig wrote:- GetServerPackMask on client game return 'Alpine'
Slig wrote:Hi,
Not really dedicated bugs, btw i don't really now where to report them :
- ingame server doesn't show manialinks at all
- GetServerPackMask on client game return 'Alpine'
What do you mean ?rat_in_car wrote:Maybe you use only mountains in your map and no canyon blocks then game recognize this as Alpine.Slig wrote:- GetServerPackMask on client game return 'Alpine'As I suppose, if you made flat map, you'll get 'Desert' as map type.
Code: Select all
<connection_uploadrate>100000</connection_uploadrate>
<connection_donwloadrate>100000</connection_donwloadrate>
Code: Select all
<force_ip_address></force_ip_address>
<server_port>2353</server_port>
<server_p2p_port>3453</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
Of course not, I apoligize. It's just my not so good sense of humour.Sandzange1 wrote:Should i try to run the server only with flat maps ?
Are you sure you entry is right for my post ?
Sandzange1 wrote:Back to my problem.
Here are 2 screenshots which show you what happen with the server, when he tries to synchronize the players.
This picture show you the maxed out of the cpu while he tries to sync.
This picture is after the sync.
The map which is loaded @ the screenshot has no mods or something else.
Greetz Sandzange
Hello SligSlig wrote:The xmlrpc connection is forced closed by the dedicated each time the sent data is above 512KB !
It is a real problem when using the WriteFile method, because many Canyon maps can be bigger than that once base64 encoded (it means a limit probably between 350KB and 400KB for the map file)...
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