How many players, which gamemode, P2P activated on the server?
I know, logs are send automatically to Nadeo during the beta but not enough for 1 Gb per day (maybe 10 Mb or less, I don't know).
Do you have other things on the server?
Moderator: NADEO

anvolcano wrote:Is there an ETA on working BeginMap/EndMap/BeginMatch/EndMatch callbacks? I hate to have to bother about it during a beta, but they're pretty important.
anvolcano wrote:I've been using TrackMania.ChallengeListModified as a workaround for monitoring map changes, since you can at least get the current map index. It fires between each map change, as:
TrackMania.ChallengeListModified(new_map_index, next_map_index, some_boolean_I_dont_know_what_it_does)
jonthekiller wrote:The download of maps (300 kb each) to 16 players every 10 min (or less) represent on 24h, 300*16*6*24=690 Mb only in upload. It will be difficult to less this. Maybe to propose to add a locator (link) of the map can reduce this but it will just move the bandwitch.
Other thing, it's to block the P2P on the server (in the dedicated_cfg).

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