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killer606 wrote:I've got a problem. Since yesterday my elite servers aren't doing what they should. I didn't changed anything it happened within a day.
This error is coming: "Runtime error: [317, 38] Can not acces to member of Null value. Restarting the match...."
Then I restart the server and everything is fine again, 20 minutes later the same error is coming again. the strange thing is that it didn't happen on all 4 elite servers. Only on 2 of them.
Can anyone help me?
EDIT: now all 4 servers have this problem, I shut them all down for now.
killer606 wrote:killer606 wrote:I've got a problem. Since yesterday my elite servers aren't doing what they should. I didn't changed anything it happened within a day.
This error is coming: "Runtime error: [317, 38] Can not acces to member of Null value. Restarting the match...."
Then I restart the server and everything is fine again, 20 minutes later the same error is coming again. the strange thing is that it didn't happen on all 4 elite servers. Only on 2 of them.
Can anyone help me?
EDIT: now all 4 servers have this problem, I shut them all down for now.
Noone any idea? If I start the servers there is coming this problem after ~20min, on every elite server
killer606 wrote:Ahh ok, thx for this information. How can I find out, without playing the map for which mode it is? ^.^ Because it will need some time if i have to look...
jonthekiller wrote:The download of maps (300 kb each) to 16 players every 10 min (or less) represent on 24h, 300*16*6*24=690 Mb only in upload. It will be difficult to less this. Maybe to propose to add a locator (link) of the map can reduce this but it will just move the bandwitch.
Other thing, it's to block the P2P on the server (in the dedicated_cfg).

kremsy wrote:This Problem appears when wrong Maps from another Mode are in the Tracklist, or when you started another Script.


xbx wrote:jonthekiller wrote:The download of maps (300 kb each) to 16 players every 10 min (or less) represent on 24h, 300*16*6*24=690 Mb only in upload. It will be difficult to less this. Maybe to propose to add a locator (link) of the map can reduce this but it will just move the bandwitch.
Other thing, it's to block the P2P on the server (in the dedicated_cfg).
yeah, and it's more like 500Kb than 300 nowaddays...
that's why we enabled preloading of the map via P2P while playing the previous map, to share a bit of the download among the players via P2P.
But IIRC, for it to work, you actually need to enable P2P upload on the server so it can seed the download to the firsts players so that they can then send the map to the other players.
If you don't (and nobody else has the map), then the server will have to send the map at map change time to all the players, so that will actually maxout the bandwisth for sure.
(and of course, the players keep the downloaded maps in a cache, so if they already have it, it's not downloaded again.)
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