I'm tossha. Someone may know me as a creator of TrackStudio, the visual track editor for TMForever.
I've already made a small tool that helps builders to blockmix in TM2, but of course i want more


So i want to ask: it is possible to get some kind of explanation of model-files structure? I guess i just need an information about classes 0x0304E00 - 0x0305900 (Game::CGameCtnBlock****). I know it is not an ordinary request, but i ask you very much to help me create a cool stuff for your games.
I hope many people will appreciate your help.
Thank you.