You can find some files here
Valley Car Source files
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Re: Valley Car Source files
TM² Info
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
SM Info
QM Info
OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs
Re: Valley Car Source files
Thanks Fix!
I was hoping to find those. Let the skinnin' begin!
I was hoping to find those. Let the skinnin' begin!
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Valley Car Source files
Thx Fix
Btw; it is possible to have the the 3d model[with all the source files] for this one?:
It would be great having both versions:
Btw; it is possible to have the the 3d model[with all the source files] for this one?:
It would be great having both versions:
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- Posts: 1
- Joined: 07 Jul 2013, 09:47
Re: Valley Car Source files
Thanks for these. Unfortunately, there seems to be something wrong with either the mesh or the UV mapping of the car. I tried editing a skin in photoshop, I added a flag on the roof of the car. It looked fine in photoshop, but in game the flag was all distorted.
Screenshots here: http://imgur.com/a/gtQia#0
Screenshots here: http://imgur.com/a/gtQia#0
Re: Valley Car Source files
Interesting.
Maybe you could ad a wave effect to the roof flag and it wouldn't be as obvious? It doesn't solve the issue but if that's just the way it is it could be a solution.
Maybe you could ad a wave effect to the roof flag and it wouldn't be as obvious? It doesn't solve the issue but if that's just the way it is it could be a solution.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit
Re: Valley Car Source files
You got the same effect on the hood This model needs a bit work, than we can do proper paintjobs
Example pic of the hood:
I figured out (and with the help of some maniaparkers) that this issue only appears on the highpoly model, if you select the medpoly model in your profile/editor (press h and than a list appears; ctrl+up to get highpoly model) all looks good, no (much) deforming, only on the highpoly model is the deforming. Maybe just the highpoly model needs some work
Tested with my wip skin
Tested with all 3 qualitys, you can see here which parts are deformed. I guess it´s just in high some problems. But overall in medium there are also some stretch effects on the side of the car, just try a bit around in the editor (ctrl+up)
Example pic of the hood:
I figured out (and with the help of some maniaparkers) that this issue only appears on the highpoly model, if you select the medpoly model in your profile/editor (press h and than a list appears; ctrl+up to get highpoly model) all looks good, no (much) deforming, only on the highpoly model is the deforming. Maybe just the highpoly model needs some work
Tested with my wip skin
Tested with all 3 qualitys, you can see here which parts are deformed. I guess it´s just in high some problems. But overall in medium there are also some stretch effects on the side of the car, just try a bit around in the editor (ctrl+up)
Last edited by xrayjay on 09 Jul 2013, 17:24, edited 2 times in total.
All of my TM2 skins > http://www.maniapark.com/liste_car.php?a=24451&aS=24451
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
All of my TM2 items > http://www.maniapark.com/liste_object.php?game=1
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