Hi,
What do you mean 'MP3' ? Musics ??
Shadow calculation and lightmaps explained
Moderator: English Moderator
Re: Shadow calculation and lightmaps explained
ManiaPlanet 3, today's update
-
- Posts: 2291
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: Shadow calculation and lightmaps explained
We used this code for our Royal Server and computed all maps (thx to W1lla)
or
or
Code: Select all
ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=High
Code: Select all
ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=Default
Code: Select all
ManiaPlanet.exe /computeallshadows /useronly /fullcheck /LmQuality=Low
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Re: Shadow calculation and lightmaps explained
Thanks for the code! But it still doesn't run for me with the symptoms described above. I guess it works for some people then...
Re: Shadow calculation and lightmaps explained
It should work for all people the same way.Zooz wrote:Thanks for the code! But it still doesn't run for me with the symptoms described above. I guess it works for some people then...
Please upload a set of a few maps where they don't calculate for you, and we can try on our side...
But you also have to understand that ManiaPlanet will not recalculate lightmaps if they are already there in the map with same or higher quality than the setting you want to use - and you used "default", which is very likely to be ignored, since proud and capable mappers will certainly use high or even ultra quality to have the best results for they creations

Code: Select all
Map quality | Possible new quality
------------+----------------------------
very fast | fast, default, high, ultra
fast | default, high, ultra
default | high, ultra
high | ultra
Re: Shadow calculation and lightmaps explained
If I try this with these settings, then I got a small window with
"Load titles.
Search of matching collections."
If I click ok, nothing happens?^^
"Load titles.
Search of matching collections."
If I click ok, nothing happens?^^
Re: Shadow calculation and lightmaps explained
you need to specifiy the collection like with
Code: Select all
/collections=Stadium
Re: Shadow calculation and lightmaps explained
Yeah, this is similar to what happens to me, and I do specify Stadium.kripkee wrote:If I try this with these settings, then I got a small window with
"Load titles.
Search of matching collections."
If I click ok, nothing happens?^^
I was trying it to convert TM1 Stadium maps, which don't have any lightmaps. But really I haven't managed to get it to generate any light maps at all using this method, for TM1 or TM2 maps.TMarc wrote:It should work for all people the same way.Zooz wrote:Thanks for the code! But it still doesn't run for me with the symptoms described above. I guess it works for some people then...
Please upload a set of a few maps where they don't calculate for you, and we can try on our side...
But you also have to understand that ManiaPlanet will not recalculate lightmaps if they are already there in the map with same or higher quality than the setting you want to use - and you used "default", which is very likely to be ignored, since proud and capable mappers will certainly use high or even ultra quality to have the best results for they creations![]()
Re: Shadow calculation and lightmaps explained
Hmm... I tried as well (only 1 TMUF stadium map) and I confirm your issue.
However I can load the Map in MP3-Stadium and calculate the shadows manually there (Gbx size increased from 9kB to 130kB).
Now I just have discovered that apparently the commandline processing mode is not working (either does nothing, or if you specify /title=Stadium it says "Wrong Title") if there are only TMN/TMUF maps in the Maps folders.
But if you place another another regular ManiaPlanet (TrackMania Canyon, Valley or Stadium) Map (have a very simple map!) there as well, then simply and only with
it works! 
However I can load the Map in MP3-Stadium and calculate the shadows manually there (Gbx size increased from 9kB to 130kB).
Now I just have discovered that apparently the commandline processing mode is not working (either does nothing, or if you specify /title=Stadium it says "Wrong Title") if there are only TMN/TMUF maps in the Maps folders.
But if you place another another regular ManiaPlanet (TrackMania Canyon, Valley or Stadium) Map (have a very simple map!) there as well, then simply and only with
Code: Select all
ManiaPlanet.exe /computeallshadows /useronly /LmQuality=High

Re: Shadow calculation and lightmaps explained
Yeah i guess that's the problem. I did some of them manually now but it takes ages!TMarc wrote:Hmm... I tried as well (only 1 TMUF stadium map) and I confirm your issue.
However I can load the Map in MP3-Stadium and calculate the shadows manually there (Gbx size increased from 9kB to 130kB).
Now I just have discovered that apparently the commandline processing mode is not working (either does nothing, or if you specify /title=Stadium it says "Wrong Title") if there are only TMN/TMUF maps in the Maps folders.
it works!

Who is online
Users browsing this forum: No registered users and 1 guest