You are right in this points. But I have referred to the source code. It shows me how to subclass every function inside the Game, the Launcher or every imported library as long as I know the address of it. Then I can manipulate the input or output data of this function.arc_ wrote:How so? mpbc doesn't allow you to overwrite existing blocks. Also it does not contain any code for creating or modifying car physics. It only creates new blocks.Electron wrote:I took a quick look in the sources and have found only four files which would allow me very simply to build powerful cheating tools...
You wrote yourself that this may possible:
The technique may well-known by script kiddies (I don't know). But TrackMania had not much problems with such cheating tools up to now, I think. And I only don't want that this will change.arc_ wrote:Who said that can't be changed as well?seeba wrote:Blocks add to an environment, but the environment itself is also given by handling, speed, acceleration, etcetera.
But let's first get custom blocks stable and more complete, there's still lots to do.
We are very glad that you shared your knowledge in the TM Wiki and it is generally positive to also provide the sources. But in this case, I only wanted to express some doubts. If these are groundless, so much the better.