I would like to request a change on the game behavior referring "StartTime" and "EndTime"
Currently you can see the countdown (3..2..1..GO!) when the current time is about to hit the StartTime
Additionally you are unable to shoot and to be hit when the StartTime or the EndTime is reached.. That causes authors of scripts to be in need of implementing ugly workarounds..
For example:
Imagine a game mode where you want the time to count down from 3 minutes to 0 and then start to count up again
because of the explained behavior you'll have to set the StartTime to something like 2+ seconds ago when the EndTime is reached.. as you would be unhittable and your weapon is reloaded on StartTime == Now
Ugly thing about it: The timer counts like 3..2..1..0.2..3..4..
I tried using CountdownEndTime of the players UI but you will still have to use the usual StartTime which causes not being able to shoot and stuff...
Does anyone know a better idea to get around this?
If not, Nadeo: Could you please add a decent workaround? Something like...
- An additional CountdownStartTime to the UI
- Add the start countdown (3..2..1..GO!) to the spawn progress
I know it's quite useful that players can't shoot beyond EndTime (used for example in Elite), but that requires some more coding effort for custom game modes (for example adding an own timer)
Thanks in advance
Steff
StartTime & EndTime
Moderator: English Moderator
Re: StartTime & EndTime
I would also like to be able to shut the time and countdown completely off so that a round runs for an unlimited time. Some gamemodes would require this!
Re: StartTime & EndTime
i'm not sure if it fits your needs but you could just hide the countdown withTomRiddle wrote:I would also like to be able to shut the time and countdown completely off so that a round runs for an unlimited time. Some gamemodes would require this!
Code: Select all
UIManager.UIAll.OverlayHideCountdown = True;
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