King Of The Hill Gamemode

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racer_simon
Posts: 52
Joined: 02 Jul 2011, 11:40

King Of The Hill Gamemode

Post by racer_simon »

Hey guys,

another "new old" gamemode by me. ( new in sm, but old, because gamemode was in other games before^^ )
For the ones, who do not know the rules ( poor ones^^ ), they are here:

-the team, which reaches the point limit first, wins the round
-the team, which has captured the pole, earns points
-if time is over and no team has reached the point limit, it is a draw

Additional information:
-Weapon Change as usual, so
tunnel = nucleus
rail platform = railgun
any other place = rocket
-Point Limit, Respawn Time and Time to capture pole are declared as settings, so can be easily changed ;)

There is no server at the moment, but if you would like to host one, here are some maps by me:
http://sm.mania-exchange.com/maps/3735/climb-it-up
http://sm.mania-exchange.com/maps/3734/hill
http://sm.mania-exchange.com/maps/3733/fortress

Download: http://www.maniapark.com/ressource.php?id=1275

Have fun

racer_simon
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steeffeen
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Posts: 2472
Joined: 14 Oct 2012, 16:22
Location: Germany

Re: King Of The Hill Gamemode

Post by steeffeen »

First of all: Thanks for the mode. :thumbsup:

Just a few things that came into my mind after having a look at the code:
- you are allowing multiple poles but only one of them will be marked
- i think it would be nice if the pole could be captured if there are more players of one clan than of the other clan (currently it doesn't get captured if there are players of both teams on the pole)
- i miss the player lists for each team
- you're filling the top lists but don't show them
- you didn't add xmlrpc callbacks
- i suggest extending the modebase script for new game modes as nadeo adds new features to it, so you don't have to add it yourself (like club links)
    Game Mode and Title Pack Creator, Developer, ShootMania-Player & more

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