[GameMode] Hit'N'Run (beta)

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ScavangeR
Posts: 69
Joined: 09 Nov 2010, 03:29

[GameMode] Hit'N'Run (beta)

Post by ScavangeR »

Hi all,

Download (05/25/13_Update):
https://mega.co.nz/#!XBFGyYTC!DmB2Vm6Ck ... q8ggzR8Se0



I'm here to introduce our first gamemode for ShootMania and asking for some people to help us testing and balancing it.

This GameMode is a free adaptation of the "SpyHunt" gamemode from CombatArms.
It need the installation of a station due to the use of custom data and weapon selection.

GameType: Free For All

Rules:

The ultimate goal is to collect 5 "Intels" (currently symbolized by Armor boxes from Combo) to become the "SuperSpy", a kind of big boss equipped with all weapons, a huge stock of HP and the choice to kill all the other players, or to capture a pole.


The game is divided in two phases:

1: The "Intels" Hunt
Everyone spawns in blue and then the players are "Hunters", equipped with the four weapons in the game (use "1", "2", "3", "4" to select your weapon).
The hunters are immune against other hunters shots and have to find and pick up the "Intels"

When a "Hunter" recovers "Intel", he become a "Spy". Then he's invincible for a few seconds, gets bonus PV's and his weapons are exchanged against the Nucleus including load time is greatly reduced. It also gets a slight stamina bonus.

It can then set the hunt for the other 4 intels trying to kill the other "Spies" and defending against all the "hunters" trying to kill him to recover the "Intel"

In this phase of the game, the number of respawn is unlimited.

2: The "superspy" phase:

When a "Spy" managed to gather all 5 intels, it becomes "superspy" and a new phase of the game begins.
All "hunters" are then respawn ONE LAST TIME and must join their forces to prevent "superspy" to accomplish its objectives: Kill all the "Hunters" OR capture the pole.

To face this horde of "hunters" ready to near anything to stop him, the "superspy" that assigned full Shootmania arsenal (He can then select weapons using the keys "1", "2", "3", "4").
Reload time of his arms is relatively shorter than that of the "hunters".

It also gets a huge bonus PV calculated as follows:
3PVs base + 2PV by "Hunter"
(If, for example, There are five players on the server when the "Spy" seized the latest "Intel" and become "superspy" then the amount of "SuperSpy" PVs will be 3 + 4 x 2 is 11PVs .)


Hope to see you In Game and enjoy the mode :D

You can also contact us IG @ logins scavanger87 or valky ;)
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