CSmPlayer::CurWeapon

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steeffeen
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CSmPlayer::CurWeapon

Post by steeffeen »

it's a great thing that this property has been added, thanks :)

but i've just noticed that the values are kind of weird

1: Laser
2: Rocket
3: Nucleus
5: Arrow

what's up with the 4? :D
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    Re: CSmPlayer::CurWeapon

    Post by magnetik »

    The who must not be named weapon :thumbsup:
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    Re: CSmPlayer::CurWeapon

    Post by steeffeen »

    so a wand? :lol:
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      Re: CSmPlayer::CurWeapon

      Post by phil13hebert »

      steeffeen wrote:so a wand? :lol:
      Did you try it ? Is it working ? xD
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      Re: CSmPlayer::CurWeapon

      Post by Gugli »

      You're gonna be disapointed xD :

      Remember when you could stand still for 6s to get the bouncing rocket (B2 gameplay IIRC) ? Internally, this rocket is another weapon with ID number 4, and the game automagically switches ^_^.
      This special value can not be choosen by scripts as a default weapon.
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      Re: CSmPlayer::CurWeapon

      Post by phil13hebert »

      Haha great one :lol:
      @steeffeen Is it still usable with maniascript to get it in a gamemode (cause I'm sure that you already tested it :P) ?
      I'm just curious.
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      Re: CSmPlayer::CurWeapon

      Post by steeffeen »

      it's a constant value representing the current weapon
      you can't set it ^^

      i don't think it's possible
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        Re: CSmPlayer::CurWeapon

        Post by w1lla »

        What about making a map with only bouncing rockets... Somehow it should be possible to get that ID... :shock:

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