So, here is "Blitz" mode in Shootmania
rules:
-you can score for your team, if you go to the enemy's pole
-if somebody has scored, it takes some time for the pole to regenerate and until somebody can score again
-the team, which reaches the score limit first, wins a round
-when the time has run out, the team with the highest score wins the round
Settings:
Code: Select all
#Setting S_RespawnTime 3001 as "RespawnTime (in milliseconds)"
#Setting S_AutoBalance True as "AutoBalance"
#Setting S_RoundsToWin 3 as "RoundsToWin"
#Setting S_RoundGapToWin 1 as "RoundGapToWin"
#Setting S_RoundsLimit 5 as "RoundsLimit"
#Setting S_TimeLimit 180 as "TimeLimit (in seconds)"
#Setting S_ClanScoreLimit 100 as "ClanScoreLimit (set value < 1 to deactivate)"
#Setting S_LaserOneHitKill True as "LaserOneHitKill"
#Setting S_FriendlyFire False as "FriendlyFire"
#Setting S_PlayerArmor 200 as "PlayerArmor (100 = 1 bar in HUD, don't use values < 100)"
#Setting S_SpawnProtectionTime 3000 as "SpawnProtectionTime (in milliseconds)"
#Setting S_MaxIdleDuration 30 as "MaxIdleDuration (in seconds)"
#Setting S_AutoSwitchWeapon True as "AutoSwitchWeapon (weapon change by environment)"
#Setting S_RandomWeapons False as "RandomWeapons"
#Setting S_RocketAmmoMax 4 as "RocketAmmoMax"
#Setting S_LaserAmmoMax 1 as "LaserAmmoMax"
#Setting S_ArrowAmmoMax 3 as "ArrowAmmoMax"
#Setting S_NucleusAmmoMax 2 as "NucleusAmmoMax"
#Setting S_PoleCaptureDelay 10 as "PoleCaptureDelay (in seconds)"
#Setting S_NbBlueBots 0 as "NbBlueBots"
#Setting S_NbRedBots 0 as "NbRedBots"
Version: 1.0
Download: http://www.maniapark.com/ressource.php?id=2014