This is a central topic for reporting bugs in the current version of Maniaplanet. The list is always under construction, since there will always be new bugs posted, and old ones fixed. Fixed bugs will be marked in this list, and not removed.
To keep it clear: bugs are faults in the game, not new suggestions. Things that are already featured, but do not work as they are intended by the developer.
How this list works is as follows:
- Red bugs are still present since the latest update.
- Black bugs are reported, but not yet double checked.
- Green bugs were fixed in an earlier update.
Black bugs are thus not fixed, or not 'less important' than red bugs, but these are just either harder to reproduce (sometimes since chance is involved) or are simply not yet checked by me. When someone else than the original reporter has checked the bug, and reports that here, I will also turn it into a red bug.
Campaign / Local play
- After having driven a personal record, your own ghost (and thus cp-times) have disappeared as soon as you open the same map later again.
- Splitscreen inputs seem to be messed up. (source, source)
- Unable to switch cameras in splitscreen.
- After downloading official replays, you cannot watch them (since they are nowhere to be found).
- Changing volume during intro is practically impossible. (source)
- In hotseat, the camera always gets back to default (1).
- In hotseat, opponents don't get hidden when you've turned "Hide opponents when too close" on.
- The framerate-analyser gets automatically switched back after a round is finished, but it bugs when you try to put it on again. (source)
- The car drives backwards when reading a message or something similar.
Multiplayer
- After a restart of the map, around half of the players experience a "Depth of Field" bug, causing the whole screen to be blurred. This can only be fixed by rejoining the server, or by first enabling and then disabling FX Bloom in the ingame settings. Also, this bug only happens to people who have "PostProcess FX" enabled in their general settings (in the launcher).
- The "Autosave all replays" function does not seem to work properly yet. Many replays are saved, but there are still quite a few missing, or broken off at a certain point during the round. Almost never the replays are complete. Nevertheless, the same autosaved replays saved by a dedicated server are fine and complete.
- Some outro triggers which worked fine in solo mode, do not trigger anymore in multiplayer. (source)
- Outro cams start before countdown in multiplayer.
- Spectators sometimes cannot select specific drivers to spectate.
- Spectators sometimes get stuck in free/replay/follow mode. (source)
- Sometimes (though rarely apparently), opponents are not shown. The exact cause is so far undetermined. This has happened multiple times since, but the cause is still undetermined. A specific action scheme of leaving and rejoining seemed to fix it.
- Quite randomly, the game crashes when you press either 'return' or 'delete', in order to either respawn, retire or chat.
- When a serverowner is connected through LAN to his own server, he's not able to send any p2p data to other players.
- In rounds mode, the live info "Previous Time" doesn't work.
- In the main menu, when clicking on a buddy, you are not redirected to the server they are playing on. (source)
- As a spectator, with auto focus enabled, you very often watch slow or inactive players, while in trackmania united you usually watched the fastest racers.
Track Editor / Mediatracker
- Import ghosts into mediatracker don't work: ghost has to be saved as clip, not as replay.
- Nicknames cannot be removed in ingame mediatracker.
- Recording a mediatracker ghost causes the background race music to keep playing, also in the editor.
- There is no water in a track thumbnail.
- The shortcuts for "Plugins mode" and "Test drive mode", are the same (F5), and only "Test drive mode" works.
- When editing a track with a mod, the main menu is featuring the same mod as well (apart from the actual building area and sky).
- One case has been reported where, in the editor, the placed blocks are randomly different from the actual block one is trying to place.
- Clip becomes invisible when keyframes collide, but is still shown in the mediatracker. (source)
- "Timespeed" in the intro or outro don't work; it works in the editor, but not when you play it locally, online or when you render it. (source)
- "CameraRace" in the Mediatracker doesn't work properly; while it works right in the editor, it does not when you play it locally (the front of your car is visible).
- "FX CameraMap" does not work at all, since locators for this function cannot be added.
- When being promped with the question whether you want to overwrite a track with a similar name, and select 'no', the track will still be saved.
- "2D Triangles" are missing content compared to TMF. (source)
- Bug concerning the block 9-3-1 when using the copy-paste tool. (source, source)
- When computing shadows before having validated the map. Saving the track, exiting it, reopening it will remove the computed shadows, and you'll be forced to compute them again. However, the shadows seem to be messed up in more different scenarios, according to this following source. (source)
- The road is going through the cliff when placing a looping near another block of that kind. (source)
- Camera movements by keyboard don't work properly when test drive mode is activated. (source)
- The global clip option to make a clip more important than others, only works in outros. (source)
- When having added text to an empty clip, and going through the text by cursor, the camera moves as well. (source)
- When importing a clip with a custom camera into the intro, the coordinates are messed up.
- When recording multiple ghosts in the mediatracker, they will not sync right. (source)
Replay Editor
- Import ghosts into other replays don't work: ghost has to be saved as clip, not as replay.
- Wheels don't spin in autosaved server replays.
- When you delete ghosts from a replay, and then play against it (either through the replay editor, or local play), all (previously deleted) ghosts are still visible.
- When having changed starting times from ghosts in a replay, and then play against it (either through the replay editor, or local play), all ghosts will start from the right time in the very first round, but after retiring and playing the track again, the ghosts start from the original starting times again.
- You cannot select more than one replay in the replay editor, nor can you select more replays to drive against at the same time.
- In the replay editor, when a ghost is outside of the region of a time block, it is still visible.
- When rendering a replay with tags turned on, tags are renderen on another position, and not above the cars.
- The order of rendering when using "Editing Cut" is not right. (source)
- When there are multiple pages of clips, and you try to delete a whole clip on a page other than the first, not that clip will get deleted, but the one of the first page only.
- When you edit a replay, and save it again, regardless of any changes made, the time goes to "???" and you can not play against, import or validate the replay anymore. This bug appeared since one of the latest bèta-updates.
General
- Updater seems to be faulty when multiple drivers use the same computer. A manual update fixes the problem. (source)
- Several bugs concerning the stereoscopic/3D feature. (source)
- Autosave personal bests doesn't save the actual personal best many, many times, but the exact cause of the problem is still undetermined. At least playing against a replay causes personal bests to not be saved.
Shootmania
- When switching from Trackmania to Shootmania, only free spec works.
List of all known bugs
Moderator: English Moderator
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List of all known bugs
Last edited by JumperJack on 30 Sep 2012, 13:15, edited 54 times in total.
CMC JumperJackツ
Re: List of all known bugs
Spectator mode is constantly bugged. Probably 10% of the time I can't switch to a player I want to spectate, meaning I have to rejoin the server. Then it seems to work.
The other spectator mode problem is replay mode. Triggers for cams that worked perfectly well in single player mode suddenly don't trigger in multiplayer. This makes it look like you made a crap outro, which might be true... but at least it should be true because they saw what you actually made... not because the game isn't triggering for camera changes.
There's also problems changing modes between free, replay, and follow. And sometimes it gets stuck on free even if you're changing it.
Spectator mode needs a lot of work. I regret I didn't report more about it during the beta. I have to admit I did very little spectating though. I was so focused on learning to drive.
The other spectator mode problem is replay mode. Triggers for cams that worked perfectly well in single player mode suddenly don't trigger in multiplayer. This makes it look like you made a crap outro, which might be true... but at least it should be true because they saw what you actually made... not because the game isn't triggering for camera changes.

There's also problems changing modes between free, replay, and follow. And sometimes it gets stuck on free even if you're changing it.
Spectator mode needs a lot of work. I regret I didn't report more about it during the beta. I have to admit I did very little spectating though. I was so focused on learning to drive.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: List of all known bugs
Anytime a map is voted for a restart the textures go blurry/out of focus.
Not so much a bug but Key bindings.. should be able too delete key bindings completely was annoying when setting up my pad ^.^
Not so much a bug but Key bindings.. should be able too delete key bindings completely was annoying when setting up my pad ^.^
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Re: List of all known bugs
eyebo: wasn't the spec-mode follow/free etc. bug already fixed with the last update? i haven't got troubles with that myself anymore, but i must admit that i only play on servers where maps don't have outros. 
also, when you cannot select someone to spectate, isn't that because he already left, or maybe retired? just asking the obvious, but i kindda never had this problem either.
voltor: that bug is already reported, however, what do you mean with key bindings? the source of the problem is so far unknown for me. if you could explain that to me, would be great!

also, when you cannot select someone to spectate, isn't that because he already left, or maybe retired? just asking the obvious, but i kindda never had this problem either.
voltor: that bug is already reported, however, what do you mean with key bindings? the source of the problem is so far unknown for me. if you could explain that to me, would be great!
CMC JumperJackツ
- fng_thatoneguy
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Re: List of all known bugs
I saw a lot of what eyebo mentioned during our GEEX preparation (he worked with me on it), which heavily involved outros for making spectating our tournament awesome.
I need to add a couple of things to what he said:
I was able to finally select the player I wanted without rejoining the server, but I had to keep clicking from Replay to Follow and back, then try right-clicking the same player I was already following, then right-click another, etc... seemingly random things until I found the right combination that would make the switch.
I haven't seen it fixed since the last patch. It seems a little better, but not fixed all-the-way.
If you need tracks to test/see the defect with:
GEEX 2011 Finals track pack
I need to add a couple of things to what he said:
This can be seen on our stream from the GEEX finals (forward to about 31 minutes) ... Someone on Mania-Exchange mentioned the camera-operator (me) was drunk, but it was because of this defect.eyebo wrote:Spectator mode is constantly bugged. Probably 10% of the time I can't switch to a player I want to spectate, meaning I have to rejoin the server. Then it seems to work.

I was able to finally select the player I wanted without rejoining the server, but I had to keep clicking from Replay to Follow and back, then try right-clicking the same player I was already following, then right-click another, etc... seemingly random things until I found the right combination that would make the switch.
This may be in-part due to which mode the track is being played in (Time Attack vs. Rounds) -- Eyebo and I noticed the start cam is weird on a lot of our GEEX tracks, but I think it might be part due to the extra synchronization time taken at the beginning of a Rounds mode round. I need you MT pros (including eyebo) to confirm.eyebo wrote:The other spectator mode problem is replay mode. Triggers for cams that worked perfectly well in single player mode suddenly don't trigger in multiplayer. This makes it look like you made a crap outro, which might be true... but at least it should be true because they saw what you actually made... not because the game isn't triggering for camera changes.
Again, see the link above. You'll see me struggling with that some (albeit hard to see with the lower resolution) ... the problem is definitely there.eyebo wrote:There's also problems changing modes between free, replay, and follow. And sometimes it gets stuck on free even if you're changing it.
Spectator mode needs a lot of work. I regret I didn't report more about it during the beta. I have to admit I did very little spectating though. I was so focused on learning to drive.
I haven't seen it fixed since the last patch. It seems a little better, but not fixed all-the-way.
If you need tracks to test/see the defect with:
GEEX 2011 Finals track pack

Re: List of all known bugs
I"ve been doing more spectating lately (like within the last day or two), and I can confirm that spectator is still full of these bugs. I have optional updates turned on. I'm using the latest version of the game.
Regarding the first triggered cam of an outro when in spec mode. Yes, the cam activates too early. It activates before the countdown, which means the camera has already moved between all its keyframes before the car even starts to drive. So it makes it tough to design the first cam of an outro with that in mind.
Really, the cam should stay frozen on the first keyframe of the outro until the race actually starts. It should emulate the same timing that occurs in solo play.
But this timing of the first camera of the outro isn't what I was talking about when I said triggers failed to activate. While helping ThatOneGuy with the GEEX competition, I did outros on four tracks for it. Two were my own tracks, one on a track by Dengel, and one for a track by NitroGuY. Dengel's track gave me the most grief.
I'd have all the outro triggers set properly. And I'd watch the replay offline. All worked fine. Then I'd send the track to ThatOneGuy, and he'd put it online. I'd get on and spectate him and 3 or 4 triggered cams would fail to activate. So I'd go back into the editor, move the triggers ahead or behind one block, fix the camera timing, save, and resend to ThatOneGuy. For Dengel's track I must have sent him about 6 versions before we finally got one where most of the cams triggers. One of the cams still failed trigger and we just left it because the other cams covered it pretty well.
I had the same problem on NitroGuY's outro. I have no idea how many tracks are affected by this as I don't routinely open people's tracks and check all their outro cams to see if they're triggering properly. I only know it's happened on the majority of all outros I've made.
My track "Jackalope Jumble" also has a trigger in the outro that fails to activate online. It's the next to last trigger in the track.
The track "EvenYouBrutus?" by Adsun has a seizure inducing flicker at the start trigger when spectating online.
Regarding what ThatOneGuy said about trying to select a player.... my friend has on a number of RPGs tried to spectate me and been unable to unless he rejoined the server. The one time, he thought he'd try driving and see if I could spectate him. But it was a no go. It seemed to be mutual. He couldn't even see my car when spectating.
Want to know another crazy one? We were driving an RPG together... Enai's cool Nullifier one... and my friend and I were at the same CP. We were on Skype. He said he could see me. Well, I couldn't see him at all, and he said he was right in front of me at this CP. I hit "O" a few times to see if I just had opponents off. But nope, I couldn't see him at all.
As I said before, I regret not testing outros and spectator mode more during the beta. I only have myself to blame for not raising a ruckus about it earlier.
Anyway, I know there's much work to be done and hopefully these annoyances can be fixed.
They're not so bad for someone like me who is just playing casually on a server, but for someone like ThatOneGuy who was trying to switch live in front of an audience, it can make for some awkward moments.
Sorry for the lengthy post.
Oh, I guess I should reply to JJ...
I should note that this is on the latest dedicated server "2011-10-12". I don't know if the bug with this could possibly be in the dedicated server itself, and not the client. But if it is, I thought I should specify which version it's happening on.
Regarding the first triggered cam of an outro when in spec mode. Yes, the cam activates too early. It activates before the countdown, which means the camera has already moved between all its keyframes before the car even starts to drive. So it makes it tough to design the first cam of an outro with that in mind.
Really, the cam should stay frozen on the first keyframe of the outro until the race actually starts. It should emulate the same timing that occurs in solo play.
But this timing of the first camera of the outro isn't what I was talking about when I said triggers failed to activate. While helping ThatOneGuy with the GEEX competition, I did outros on four tracks for it. Two were my own tracks, one on a track by Dengel, and one for a track by NitroGuY. Dengel's track gave me the most grief.
I'd have all the outro triggers set properly. And I'd watch the replay offline. All worked fine. Then I'd send the track to ThatOneGuy, and he'd put it online. I'd get on and spectate him and 3 or 4 triggered cams would fail to activate. So I'd go back into the editor, move the triggers ahead or behind one block, fix the camera timing, save, and resend to ThatOneGuy. For Dengel's track I must have sent him about 6 versions before we finally got one where most of the cams triggers. One of the cams still failed trigger and we just left it because the other cams covered it pretty well.
I had the same problem on NitroGuY's outro. I have no idea how many tracks are affected by this as I don't routinely open people's tracks and check all their outro cams to see if they're triggering properly. I only know it's happened on the majority of all outros I've made.
My track "Jackalope Jumble" also has a trigger in the outro that fails to activate online. It's the next to last trigger in the track.
The track "EvenYouBrutus?" by Adsun has a seizure inducing flicker at the start trigger when spectating online.
Regarding what ThatOneGuy said about trying to select a player.... my friend has on a number of RPGs tried to spectate me and been unable to unless he rejoined the server. The one time, he thought he'd try driving and see if I could spectate him. But it was a no go. It seemed to be mutual. He couldn't even see my car when spectating.
Want to know another crazy one? We were driving an RPG together... Enai's cool Nullifier one... and my friend and I were at the same CP. We were on Skype. He said he could see me. Well, I couldn't see him at all, and he said he was right in front of me at this CP. I hit "O" a few times to see if I just had opponents off. But nope, I couldn't see him at all.
As I said before, I regret not testing outros and spectator mode more during the beta. I only have myself to blame for not raising a ruckus about it earlier.

Anyway, I know there's much work to be done and hopefully these annoyances can be fixed.
They're not so bad for someone like me who is just playing casually on a server, but for someone like ThatOneGuy who was trying to switch live in front of an audience, it can make for some awkward moments.
Sorry for the lengthy post.

Oh, I guess I should reply to JJ...
It wasn't. It's still broke. The problems I'm having not only apply to maps with outros, but also simply switching to players while in follow mode. Sometimes it simply refuses to switch. Interestingly, sometimes if you right click a player's name it will refuse to go to that player but it will consistently pick a different player to watch.JumperJack wrote:eyebo: wasn't the spec-mode follow/free etc. bug already fixed with the last update? i haven't got troubles with that myself anymore, but i must admit that i only play on servers where maps don't have outros.
I'd say this is a good guess. But these are people I'm on Skype voice chat with. I'd directly ask them, are you driving? They'd reply emphatically with a YES. But, I just couldn't switch to them at all. The same was true in reverse in that they couldn't spectate me either, in any mode... follow or outro. As I said, if they rejoined the server, then it usually works again.JumperJack wrote:also, when you cannot select someone to spectate, isn't that because he already left, or maybe retired? just asking the obvious, but i kindda never had this problem either.
I should note that this is on the latest dedicated server "2011-10-12". I don't know if the bug with this could possibly be in the dedicated server itself, and not the client. But if it is, I thought I should specify which version it's happening on.
Last edited by eyebo on 14 Nov 2011, 15:49, edited 3 times in total.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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- Posts: 232
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Re: List of all known bugs
thanks for all the input, this is starting to be a proper bug-reporting thread! 

CMC JumperJackツ
Re: List of all known bugs
I've updated my post with direct replies to you. 
I should add that these problems are occurring on servers with less than 10 people on them.

I should add that these problems are occurring on servers with less than 10 people on them.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: List of all known bugs
I don't know if this is a bug or a feature, but... I was playing a friend's RPG from the editor since he hadn't validated it yet.
When I left the editor the main menu was using the mod for that track.
http://dl.dropbox.com/u/4674396/TM2/mod ... 20menu.jpg
When I left the editor the main menu was using the mod for that track.
http://dl.dropbox.com/u/4674396/TM2/mod ... 20menu.jpg
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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