Being someone deep into RPGs
I know that there's at least 5 radical different Leveling Systems
and I'd like to see these possible different systems put into place:
You don't distribute points to stats and they grow on a preset curve.
2.WRPG leveling-This should be default
You distribute points initially and every time you gain a level.
The more you use it the more powerful in that subject you become, first implemented in Final Fantasy 2 with the horrible result of having to take damage to get higher HP, Next appeared in Brave Fencer Musashi and Elder Scrolls series
Appearing in Final Fantasy 10 and 13 there is a type of leveling where while gaining new spells and other moves you also get more health, magic and etc, by putting points into a grid system where usually going for spells and other moves will net you status bonus putting you on an even plane with enemies
featured mainly in the series it self,it's a strange system where only gaining new weapons increases your damage output, getting special health items increases your health while mostly everything else from speed to accuracy doesn't change.