Very useful and cool idea, thanks a lot for taking your time to make it for everyone to enjoy. Hope you'll keep it updated when new importerfeatures are added
By the way...could it be possible to add files recursively? Meaning if you drag onto it a directory inside "Common" or one of the other environments, will the files within that dir and subdirs also get added to the queue?
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And another thing,
which is not for maxi, but more a suggestion to Nadeo, would be to have the textures and icons be a common directory in the evironment root (or even Blocks dir) in both WorkBlocks and Blocks directory, instead of having it per subdir.
Example:

...or...

As it is now it's both a pain to keep track of, and also you often need to duplicate the texturefiles, which lots of times are fairly large. I assume this also increases the size of an eventual title. This would also enable us to keep the same folder structure in WorkBlocks for the FBXs without increasing the multiple file conversion time for the importer simply so it can put the textures in each dir, because repeated texture conversion would be a consequence of recursive drag and drop (maybe it even repeats texture conversion now for files in one dir, I don't know, I just see the output in the end). Just seems to me that having ManiaPlanet look for the files in the root makes more sense.
Actually the best thing would be if Nadeo took this little thingy to heart, continue to expand on it, and include it with all their future updates of the nadeoimporter, keeping it compatible, simplifying mass conversion and including all the needed info without people having to search through a packed forum for how to use the nadeoimporter correctly.
Oh, and don't forget...a GUI always looks less scary, while commandline is the devil for the android generation.
