NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

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luftisbollentm2
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Posts: 613
Joined: 25 Aug 2011, 23:01

Re: Custom Objects Specifications

Post by luftisbollentm2 »

I use cmd file, "instead of bat" and it look like this...

CD C:\Progra~2/ManiaPlanet
NadeoImporter.exe object Canyon/test/girl.fbx
pause

anyway, your tutorial was great
I think i mess up my earlier object and that way they didnt work.. :?

The most importent to make the object work "made in blender" is to name the material and add lod0
Not sure if i must change the object name doe. ?

I dont think i need texture but its get Wiered in canyon if you don´t, Right
I got a purple gren red ish object.
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

darmaya wrote:Should be
Nadeoimporter object Canyon/test/test.fbx
Yeah sorry for my error, You don't need the WorkBlocks/ :0010
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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luftisbollentm2
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Posts: 613
Joined: 25 Aug 2011, 23:01

Re: Custom Objects Specifications

Post by luftisbollentm2 »

What material can i use in canyon ?
I done the materiallist thing, but it is so confusing to find material in that
can someone list the materials for me please :thx:
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
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spaii
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Re: Custom Objects Specifications

Post by spaii »

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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

This is not correct ? :

Library : Common
TDSN

Code: Select all

Uv Layers : BaseMaterial, Lightmap
Textures to provide : xxx_D.dds, xxx_S.dds, xxx_N.dds
Library : Storm

Code: Select all

WallTransitionDetailsToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, Floor_D.dds, WallTransitionDetails_S.dds, Floor_S.dds, WallTransitionDetails_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffDirtTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Floor_D.dds, CliffDirtTransition_S.dds, Floor_S.dds, CliffDirtTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffDirtTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtTransition_D.dds, Grass_D.dds, CliffDirtTransition_S.dds, Grass_S.dds, CliffDirtTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

FloorTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Grass_D.dds, FloorTransition_S.dds, Grass_S.dds, FloorTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

CliffTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Floor_D.dds, CliffTransition_S.dds, Floor_S.dds, CliffTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

FloorTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : FloorTransition_D.dds, Floor_D.dds, FloorTransition_S.dds, Floor_S.dds, FloorTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

CliffTransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffTransition_D.dds, Grass_D.dds, CliffTransition_S.dds, Grass_S.dds, CliffTransition_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransition2ToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Grass_D.dds, WallTransition2_S.dds, Grass_S.dds, WallTransition2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransition2ToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition2_D.dds, Floor_D.dds, WallTransition2_S.dds, Floor_S.dds, WallTransition2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

WallTransitionToFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransition_D.dds, Floor_D.dds, WallTransition_S.dds, Floor_S.dds, WallTransition_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

GrassDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Grass_D.dds, GrassDetails2_S.dds, Grass_S.dds, GrassDetails2_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

FloorDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails2_D.dds, Floor_D.dds, GrassDetails2_S.dds, Floor_S.dds, GrassDetails2_N.dds, Floor_N.dds, Floor_X2.dds, Floor_HX2.dds

WallTransitionDetailsToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

GrassDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : GrassDetails_D.dds, Grass_D.dds, GrassDetails_S.dds, Grass_S.dds, GrassDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

CliffDirtTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds

TreeDetailsToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreeDetails_D.dds, Grass_D.dds, TreeDetails_S.dds, Grass_S.dds, TreeDetails_N.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

WallTransitionDetailsToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

TransitionToGrass
Uv Layers : BaseMaterial, Lightmap
Used Textures : Grass_D.dds, Grass_N.dds, Transition_D.dds, Transition_N.dds, Transition_S.dds, Grass_S.dds, Grass_X2.dds, Grass_HX2.dds

WallTransitionDetailsToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

CliffTransitionToCliffDirtPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds

CliffDirtTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDirtTransition_D.dds, CliffDirtTransition_S.dds, CliffDirtTransition_N.dds

PlatformDetailsToPlatformPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds, PlatformDetails_D.dds, PlatformDetails_S.dds, PlatformDetails_N.dds

WallTransition2ToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallRuinPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

CliffTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffTransition_D.dds, CliffTransition_S.dds, CliffTransition_N.dds

WallTransitionToCliffPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

WallTransition2ToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallPxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

CliffDetails2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails2_D.dds, CliffDetails2_S.dds, CliffDetails2_N.dds

CliffDetails
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffDetails_D.dds, CliffDetails_S.dds, CliffDetails_N.dds

TreeDetailsToTreePxz
Uv Layers : BaseMaterial, Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds, TreeDetails_D.dds, TreeDetails_S.dds, TreeDetails_N.dds

CliffPyPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

WallTransitionDetailsToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransitionDetails_D.dds, WallTransitionDetails_S.dds, WallTransitionDetails_N.dds

WallTransitionDetailsToWallCeiling
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallTransitionDetails_D.dds, WallPxz_D.dds, WallTransitionDetails_S.dds, WallPxz_S.dds, WallTransitionDetails_N.dds, WallPxz_N.dds

WallTransition2ToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition2_D.dds, WallTransition2_S.dds, WallTransition2_N.dds

WallTransitionToWallRuinTop
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds, WallTransition_D.dds, WallTransition_S.dds, WallTransition_N.dds

LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

TechSafe
Uv Layers : Lightmap
Used Textures : TechSafe_D.dds, BaseGround_X2.dds, TechSafe_S.dds, Floor_HX2.dds, TechSafe_N.dds

Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds, Lights_N.dds

Grass
Uv Layers : Lightmap
Used Textures : Grass_D.dds, Grass_S.dds, Grass_N.dds, Grass_X2.dds, Grass_HX2.dds

Floor
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds

FloorUnderWaterDeep
Uv Layers : Lightmap
Used Textures : Floor_D.dds, Floor_X2.dds, Floor_S.dds, Floor_HX2.dds, Floor_N.dds

VegetationBranch
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationBranch_D.dds, VegetationBranch_N.dds, VegetationBranch_S.dds

OrnamentPedestal
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentPedestal_D.dds, OrnamentPedestal_N.dds, OrnamentPedestal_S.dds

VegetationPlant
Uv Layers : BaseMaterial, Lightmap
Used Textures : VegetationPlant_D.dds, VegetationPlant_N.dds, VegetationPlant_S.dds

OrnamentTechno
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentTechno_D.dds, OrnamentTechno_N.dds, OrnamentTechno_S.dds

OrnamentBlack
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentBlack_D.dds, OrnamentBlack_N.dds, OrnamentBlack_S.dds

OrnamentWhite
Uv Layers : BaseMaterial, Lightmap
Used Textures : OrnamentWhite_D.dds, OrnamentBlack_N.dds, OrnamentWhite_S.dds

WallRuinTop
Uv Layers : Lightmap
Used Textures : WallRuinTop_D.dds, WallRuinTop_S.dds, WallRuinTop_N.dds

PlatformGrid
Uv Layers : BaseMaterial, Lightmap
Used Textures : PlatformGrid_D.dds, PlatformGrid_N.dds, PlatformGrid_S.dds

WallBorder
Uv Layers : BaseMaterial, Lightmap
Used Textures : WallBorder_D.dds, WallBorder_S.dds, WallBorder_N.dds

WoodBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : WoodBridge_D.dds, WoodBridge_N.dds, WoodBridge_S.dds

MetalCover
Uv Layers : BaseMaterial, Lightmap
Used Textures : MetalCover_D.dds, MetalCover_N.dds, MetalCover_S.dds

WallCeiling
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds

Platform
Uv Layers : BaseMaterial, Lightmap
Used Textures : Platform_D.dds, Platform_N.dds, Platform_S.dds

Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_N.dds, Alpha2_S.dds

PropsA
Uv Layers : BaseMaterial, Lightmap
Used Textures : PropsA_D.dds, PropsA_N.dds, PropsA_S.dds

Fence
Uv Layers : BaseMaterial, Lightmap
Used Textures : Fence_D.dds, Fence_N.dds, Fence_S.dds

CliffDirtPxz
Uv Layers : Lightmap
Used Textures : CliffDirtPxz_D.dds, CliffDirtPxz_S.dds, CliffDirtPxz_N.dds

PlatformPxz
Uv Layers : Lightmap
Used Textures : PlatformPxz_D.dds, PlatformPxz_S.dds, PlatformPxz_N.dds

WallRuinPxz
Uv Layers : Lightmap
Used Textures : WallRuinPxz_D.dds, WallRuinPxz_S.dds, WallRuinPxz_N.dds

CliffPxz
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

TreePxz
Uv Layers : Lightmap
Used Textures : TreePxz_D.dds, TreePxz_S.dds, TreePxz_N.dds

WallPxz
Uv Layers : Lightmap
Used Textures : WallPxz_D.dds, WallPxz_S.dds, WallPxz_N.dds

Glass
Used Textures : Glass_N.dds
Library : Canyon

Code: Select all

RoadOldToRoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Gravel_D.dds, RoadOldToRoadNew_S.dds, Gravel_S.dds, RoadOldToRoadNew_N.dds, Gravel_N.dds, ArenaFloor_X2.dds, Dirt_HX2.dds

DetailsVegetationToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsVegetation_D.dds, Dirt_D.dds, DetailsVegetation_S.dds, Dirt_S.dds, DetailsVegetation_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadOldToRoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, Dirt_D.dds, RoadOldToRoadNew_S.dds, Dirt_S.dds, RoadOldToRoadNew_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

ArenaTransition
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds, ArenaTransition_D.dds, ArenaTransition_S.dds, ArenaTransition_N.dds

RoadRaceBorderToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Dirt_D.dds, RoadRaceBorder_S.dds, Dirt_S.dds, RoadRaceBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadCutToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadCut_Cliff_D.dds, Dirt_D.dds, RoadCut_Cliff_S.dds, Dirt_S.dds, RoadCut_Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadNewToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Dirt_D.dds, RoadNewBorder_S.dds, Dirt_S.dds, RoadNewBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadOldToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Dirt_D.dds, RoadOldBorder_S.dds, Dirt_S.dds, RoadOldBorder_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

DetailsRocksToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks_D.dds, Dirt_D.dds, DetailsRocks_S.dds, Dirt_S.dds, DetailsRocks_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

DetailsCliffToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsCliff_D.dds, Dirt_D.dds, DetailsCliff_S.dds, Dirt_S.dds, DetailsCliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

TransitionToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Dirt_D.dds, Transition_S.dds, Dirt_S.dds, Transition_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

ArenaParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds

RoadRaceBorderToRubber
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRaceRubber_D.dds, RoadRaceBorder_S.dds, RoadRaceRubber_S.dds, RoadRaceBorder_N.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds

RoadRaceParkingAsphalt
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaParkingAsphalt_D.dds, ArenaParkingAsphalt_S.dds, ArenaParkingAsphalt_N.dds, ArenaFloor_X2.dds

DetailsToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Details_D.dds, Dirt_D.dds, Details_S.dds, Dirt_S.dds, Details_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

Cliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Cliff_D.dds, Dirt_D.dds, Cliff_S.dds, Dirt_S.dds, Cliff_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RockToDirt
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Dirt_D.dds, Rock_S.dds, Dirt_S.dds, Rock_N.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

RoadRaceBorderToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, RoadRace_D.dds, RoadRaceBorder_S.dds, RoadRace_S.dds, RoadRaceBorder_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RoadOldToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadOldBorder_D.dds, RoadOldBorder_S.dds, CliffPxz_N.dds, RoadOldBorder_N.dds

RoadCutToCliff
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, RoadCut_Cliff_D.dds, RoadCut_Cliff_S.dds, CliffPxz_N.dds, RoadCut_Cliff_N.dds

DetailsRocksToCliff2
Uv Layers : BaseMaterial, Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, DetailsRocks_D.dds, DetailsRocks_S.dds, CliffPxz_N.dds, DetailsRocks_N.dds

RoadRaceTrace
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceTrace_D.dds, RoadRace_D.dds, RoadRaceTrace_S.dds, RoadRace_S.dds, RoadRaceTrace_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RoadRaceBorderToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceBorder_D.dds, Gravel_D.dds, RoadRaceBorder_S.dds, Gravel_S.dds, RoadRaceBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

RoadNewToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNewBorder_D.dds, Gravel_D.dds, RoadNewBorder_S.dds, Gravel_S.dds, RoadNewBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

RoadOldToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldBorder_D.dds, Gravel_D.dds, RoadOldBorder_S.dds, Gravel_S.dds, RoadOldBorder_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

TransitionToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Transition_D.dds, Gravel_D.dds, Transition_S.dds, Gravel_S.dds, Transition_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

TransitionTurbo2ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

TransitionTurbo1ToArenaFloor
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, ArenaFloor_D.dds, Turbo_S.dds, ArenaFloor_S.dds, Turbo_N.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

TransitionTurboToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

TransitionTurbo2ToRoadRace
Uv Layers : BaseMaterial, Lightmap
Used Textures : Turbo_D.dds, RoadRace_D.dds, Turbo_S.dds, RoadRace_S.dds, Turbo_N.dds, RoadRace_N.dds, ArenaFloor_X2.dds

RockToGravel
Uv Layers : BaseMaterial, Lightmap
Used Textures : Rock_D.dds, Gravel_D.dds, Rock_S.dds, Gravel_S.dds, Rock_N.dds, Gravel_N.dds, ArenaFloor_X2.dds

Cliff2Ceiling
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds, CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

LightsNightOnlyLow
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

Dirt
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds, Dirt_HX2.dds

LightsNightOnly
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds, Lights_I.dds

RoadRaceRubber
Uv Layers : Lightmap
Used Textures : RoadRaceRubber_D.dds, RoadRaceRubber_S.dds, RoadRaceRubber_N.dds, ArenaFloor_X2.dds

ArenaFloor
Uv Layers : Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds, ArenaFloor_X2.dds

RoadRace
Uv Layers : Lightmap
Used Textures : RoadRace_D.dds, RoadRace_S.dds, RoadRace_N.dds, ArenaFloor_X2.dds

Gravel
Uv Layers : Lightmap
Used Textures : Gravel_D.dds, Gravel_S.dds, Gravel_N.dds, ArenaFloor_X2.dds

WaterGround
Uv Layers : Lightmap
Used Textures : Dirt_D.dds, Dirt_S.dds, Dirt_N.dds, Dirt_X2.dds

ArenaWallRideStructure
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaWallRideStructure_D.dds, ArenaWallRideStructure_S.dds, ArenaWallRideStructure_N.dds

RoadOldToRoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOldToRoadNew_D.dds, RoadOldToRoadNew_S.dds, RoadOldToRoadNew_N.dds

AdvertDynamic4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds

AdvertDynamic4x1StartLine
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_S.dds, Advert4x1_N.dds

ArenaConcrete02
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaConcrete02_D.dds, ArenaConcrete02_S.dds, ArenaConcrete02_N.dds

RoadRaceFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceFence_D.dds, RoadRaceFence_S.dds, RoadRaceFence_N.dds

DetailsRocks3
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks3_D.dds, DetailsRocks3_S.dds, DetailsRocks3_N.dds

DetailsRocks2
Uv Layers : BaseMaterial, Lightmap
Used Textures : DetailsRocks2_D.dds, DetailsRocks2_S.dds, DetailsRocks2_N.dds

RoadRaceWall2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall2_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds

RoadRaceGlass
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceGlass_D.dds, RoadRaceGlass_S.dds, RoadRaceGlass_N.dds

RoadRaceWall
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadRaceWall_D.dds, RoadRaceWall_S.dds, RoadRaceWall_N.dds

ArenaBottomUnderwater
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds

ArenaPillars
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaPillars_D.dds, ArenaPillars_S.dds, ArenaPillars_N.dds

ArenaFence
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFence_D.dds, ArenaFence_S.dds, ArenaFence_N.dds

ArenaCables
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaCables_D.dds, ArenaCables_S.dds, ArenaCables_N.dds

ArenaTunnel
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaTunnel_D.dds, ArenaTunnel_S.dds, ArenaTunnel_N.dds

ArenaBottom
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBottom_D.dds, ArenaBottom_S.dds, ArenaBottom_N.dds

RoadTurbo2
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds

RoadTurbo
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadTurbo_D.dds, RoadTurbo_S.dds, RoadTurbo_N.dds

Advert4x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Advert4x1_D.dds, Disabled_S.dds, Advert4x1_N.dds

ArenaLoop
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaFloor_D.dds, ArenaFloor_S.dds, ArenaFloor_N.dds

Objects2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects2_D.dds, Objects2_S.dds, Objects2_N.dds

ArenaBank
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaBank_D.dds, ArenaBank_S.dds, ArenaBank_N.dds

Objects
Uv Layers : BaseMaterial, Lightmap
Used Textures : Objects_D.dds, Objects_S.dds, Objects_N.dds

RoadNew
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadNew_D.dds, RoadNew_S.dds, RoadNew_N.dds

RoadOld
Uv Layers : BaseMaterial, Lightmap
Used Textures : RoadOld_D.dds, RoadOld_S.dds, RoadOld_N.dds

ArenaDam
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaDam_D.dds, ArenaDam_S.dds, ArenaDam_N.dds

ArenaConcretePxz
Uv Layers : Lightmap
Used Textures : ArenaConcretePxz_D.dds, ArenaConcretePxz_S.dds, ArenaConcretePxz_N.dds

Alpha2
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha2_D.dds, Alpha2_S.dds, Alpha2_N.dds

LightsOff
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_D.dds, Lights_S.dds, Lights_N.dds

Reffinery
Uv Layers : BaseMaterial, Lightmap
Used Textures : Silo_D.dds, Silo_S.dds, silo_N.dds

Alpha
Uv Layers : BaseMaterial, Lightmap
Used Textures : Alpha_D.dds, Alpha_S.dds, Alpha_N.dds

Arena
Uv Layers : BaseMaterial, Lightmap
Used Textures : Arena_D.dds, Arena_S.dds, Arena_N.dds

ArenaLight
Uv Layers : BaseMaterial, Lightmap
Used Textures : ArenaLight_I.dds, ArenaLight_D.dds, ArenaLight_S.dds

Cliff2
Uv Layers : Lightmap
Used Textures : CliffPxz_D.dds, CliffPxz_S.dds, CliffPxz_N.dds

Lights
Uv Layers : BaseMaterial, Lightmap
Used Textures : Lights_I.dds, Lights_D.dds, Lights_S.dds

Screen2x1
Uv Layers : BaseMaterial, Lightmap
Used Textures : Disabled_S.dds

ScreenRacingBridge
Uv Layers : BaseMaterial, Lightmap
Used Textures : Racing_Bridge.dds, Racing_Bridge.dds, Disabled_S.dds


OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
User avatar
spaii
Posts: 1075
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
Contact:

Re: Custom Objects Specifications

Post by spaii »

oui oui, c'est bien ça ;)

Voici une rampe que j'ai faite avec Blender contenant les textures Nadeo, si cela peut t'aider :

http://objects.stunters.org/sources/05- ... rnExt2.zip

Dès que j'ai fini cette série d'objets, je mettrais toutes les sources à disposition ;)
User avatar
phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

spaii wrote:Dès que j'ai fini cette série d'objets, je mettrais toutes les sources à disposition ;)
Merci ! Ce sera super :D
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
User avatar
chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

Here's another quick video with some custom blocks :pil
http://youtu.be/UV80JMUs4SM
User avatar
luftisbollentm2
Translator
Translator
Posts: 613
Joined: 25 Aug 2011, 23:01

Re: Custom Objects Specifications

Post by luftisbollentm2 »

cool title picture.

what is this mean what did i do wrong ?

Canyon\test\ramp.fbx : Failed to export file "Canyon\test\ramp.fbx":
LightMap OutOfRangeU OutOfRangeV
PC: Amd x2 2500mhz 6gb ddr2 ati 5850 1024mb
best valley clip http://instagram.com/p/bTvCURtPCo/#
really show what valley is about <3
User avatar
phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

luftisbollentm2 wrote:cool title picture.

what is this mean what did i do wrong ?

Canyon\test\ramp.fbx : Failed to export file "Canyon\test\ramp.fbx":
LightMap OutOfRangeU OutOfRangeV
I'm not really good with Uv maps, but I think that's it's because you need to have them between 0 and 1
on X and on Y. (I'm not 100% sure :| )
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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