NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

Moderator: NADEO

Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Custom Objects Specifications

Post by Fix »

Uv2 don't have to be between 0 and 1 , but they have to be positive.
LightMap OutOfRangeU OutOfRangeV
LightMap OutOfRangeU OutOfRangeV
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: Custom Objects Specifications

Post by TMarc »

chco wrote:Here's another quick video with some custom blocks :pil
http://youtu.be/UV80JMUs4SM
Very nice :thumbsup:
The transparent tube :shock:
Only the wood texture is a bit to "near", I think the wood grain should be smaller, seen from regular player height?
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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

thnx!
They are very large wooden planks :)
But you are right. That one is actually going to part of another structure where it will be detail only (smaller).
Cheers,
Charly
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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

Hi Nadeo!

Will the importer be updated to meet beta 2.1 for shootmania ?

thnx,
Charly
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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

Here's a video on creating custom gameblocks using LightWave3D.
http://www.youtube.com/watch?v=TydwExM-DRg
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darmaya
Posts: 203
Joined: 08 Sep 2011, 14:20

Re: Custom Objects Specifications

Post by darmaya »

@chco
Brilliant!
Ty!
Image
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chco
Posts: 290
Joined: 24 Dec 2012, 09:11

Re: Custom Objects Specifications

Post by chco »

Thanks!
darmaya wrote:@chco
Brilliant!
Ty!
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dreadofmondays
Posts: 77
Joined: 12 Jul 2012, 17:21
Location: Australia

Re: Custom Objects Specifications

Post by dreadofmondays »

I'm having trouble. The first object I created worked perfectly, but I'm trying to make another one and it's messing up.
This is what it's supposed to look like:
http://i45.tinypic.com/353eads.png
But this is what happens in game:
http://i49.tinypic.com/2cqinmq.png
Does anybody know what causes this? :/
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: Custom Objects Specifications

Post by TMarc »

either a totally wrong texture is selected, or the UV are not properly set.
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dreadofmondays
Posts: 77
Joined: 12 Jul 2012, 17:21
Location: Australia

Re: Custom Objects Specifications

Post by dreadofmondays »

Thanks for the help, it is fixed now. :)
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