Uv2 don't have to be between 0 and 1 , but they have to be positive.
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: Custom Objects Specifications
Very nice

The transparent tube

Only the wood texture is a bit to "near", I think the wood grain should be smaller, seen from regular player height?
Re: Custom Objects Specifications
thnx!
They are very large wooden planks
But you are right. That one is actually going to part of another structure where it will be detail only (smaller).
Cheers,
Charly
They are very large wooden planks

But you are right. That one is actually going to part of another structure where it will be detail only (smaller).
Cheers,
Charly
Re: Custom Objects Specifications
Hi Nadeo!
Will the importer be updated to meet beta 2.1 for shootmania ?
thnx,
Charly
Will the importer be updated to meet beta 2.1 for shootmania ?
thnx,
Charly
Re: Custom Objects Specifications
Here's a video on creating custom gameblocks using LightWave3D.
http://www.youtube.com/watch?v=TydwExM-DRg
http://www.youtube.com/watch?v=TydwExM-DRg
Re: Custom Objects Specifications
Thanks!
darmaya wrote:@chco
Brilliant!
Ty!
- dreadofmondays
- Posts: 77
- Joined: 12 Jul 2012, 17:21
- Location: Australia
Re: Custom Objects Specifications
I'm having trouble. The first object I created worked perfectly, but I'm trying to make another one and it's messing up.
This is what it's supposed to look like:
http://i45.tinypic.com/353eads.png
But this is what happens in game:
http://i49.tinypic.com/2cqinmq.png
Does anybody know what causes this? :/
This is what it's supposed to look like:
http://i45.tinypic.com/353eads.png
But this is what happens in game:
http://i49.tinypic.com/2cqinmq.png
Does anybody know what causes this? :/
Re: Custom Objects Specifications
either a totally wrong texture is selected, or the UV are not properly set.
- dreadofmondays
- Posts: 77
- Joined: 12 Jul 2012, 17:21
- Location: Australia
Re: Custom Objects Specifications
Thanks for the help, it is fixed now. 

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