Hunger Games /// Your ideas & suggestions

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Dommy
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Hunger Games /// Your ideas & suggestions

Post by Dommy »

Hello :)

I opened this topic because I want hear your thoughts about the Hunger Games title pack and see many wishes for new/better features.

Post here as many opinions and wishes as you want!

Some examples:
1. Matchmaking
2. More items
3. New characters
Etc.

I hope many of your wishes will be implemented in future updates. :thumbsup:
Last edited by Dommy on 06 Aug 2014, 13:45, edited 1 time in total.
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yoyoshi
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Re: Hunger Games title pack wishlist

Post by yoyoshi »

Hey Domino ! First, gratz for this awesome and unique mod !

After 4/5 games with 10~ players, I would like to share you the points that I don't like or I would like to see changed.

The Health pack (purple item): I had more than 10 of it. So it was a total of 15Hp, it's too much ^^. I think you should put a limit of how many you could have with you. And like that you could change the stats of characters to differentiate them easily.
Can you also bind the "f" keys to another key ? I don't know, one that players don't use like . because i'm playing with arrows, I don't want to change just for that.

The Crate : The Crate is a very good idea but I think it break a part of the gameplay for the owner. I mean, you can't change of weapon, and you can't delete it. For me, you have to give like 10/15 ammo, and when the player goes out of ammo, give back the weapons. The main problem is that you have to play with it, and you have to take it or someone else will pick it.

Death : When you die, a parts of your picks appear. There are too much bonus in that case. On a game, I killed 3 players before the tornado, I had 7 Rail, 2 Nucs 3 Arrows for the final fight. You should divide the bonus by 3 (I don't know how it is generate).
And when a player die by off zone, I don't know if it's a good idea to spawn items. Did you remember ? ^^

Relaod : I find the reload too fast, just a little bit too fast. I think that you should increase it but mainly reduce the recovery bonus when you touch someone. I mean, too many players die in the first two minutes.

Spectators : It's a hard work for this feature, but I would like a stattable. You press tab for display the scoretable but you display some stats. Like how many Rail/Nuc/Arrow/Rox own, how many yellow bonus pick, etc...

Waiting : When you are dead, you have to wait and more if you died in the first minute. Did you see how many players rage quit after their death ? They don't want to wait like that. So I found a very good idea but I don't know if it's possible to do it...
When a player die, he respawns but like a "ghost". You see ? A live spectator system ! Players dead will be able to see others players in the battlefield ! I think it should be the best idea on this mod. Again, I don't know if you can completely disappear a player, like an invisible skin and without rockets.
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Re: Hunger Games title pack wishlist

Post by Dommy »

Ok, from beginning :)

Replie: I specially did, that items related to health (Armor and Replie) respawn in 3 minutes instead of 5, because players want to survive - and if one of them hasn't many armors, on map are thoose items to help him. I'll take a look if maximum 6 Replies will be enough. Also if I do this you won't be able to get Replie if you have 6 of them and Armor id you have full health.

Crate: is main feature of the update. I think best solution to balance is make weapon less op, but keep it unlimited OR decrease available bullets count. If we implement second option, I'll do 10 bullets limit, if player use all shoots, he'll drop Crate and wont be able to pick up it again (also he will not see it on minimap). Current Crate item is only w.i.p. and may change in near future.

Death: item drop is feature since MP3 update. Player drops all his Weapons, Charges and MiniCharges. You say spawn only 1/3 of items but I think it's too less. Well, in nearby hotfix I'll add setting "drop only half of player's items". And player will always drop items (even if he die in OffZone).

Reload: player starts with reload 50% and stamina 10%. As you say people die in first minutes, so good solution is increase reload of stamina (30%?), and they will have bigger chance to escape opponents.

Spectators: as spectator I'll also call dead players - it's nearby the same. I tried to show UI of current spectated player but dont know how to do this :/. Also in my point is make minimap with all players for spectators, but again I have problems. So maybe something will come soon.

Waiting: and we reached the accumulation point :D . Waiting is biggest problem of Hunger Games. Your idea is brilliant, but not possible. I think about placing bet for winner at beginning or lobby server, and as many things I have troubles.

Thanks for great feedback and I hope many things will change :)

From me some info about things in next update (asap):
- Weapon max amount limit: 6 slots per weapon
- Can't pick up Armor if you have full health
- Can't pick up Replie if you have 6
- Can't pick up Weapon if you have 6 lasers nucs and arrows
- Drop of 1/2 items
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Re: Hunger Games title pack wishlist

Post by Dommy »

Reload: player starts with reload 50% and stamina 10%. As you say people die in first minutes, so good solution is increase reload of stamina (30%?), and they will have bigger chance to escape opponents. DO IT!
Already done (20% stamina) but server is not updated. :thumbsup:
Maybe add Zombie Minecraft Skin? http://www.maniapark.com/ressource.php?id=1755
I can't access skin pack as item, only *.zip are allowed. Even if I do it, he would be switchable skin for Steve character.
Set weapon max limit to 4! 4laser/nucleus/arrow/rockets
Already set to 6 default, on server is 2 and ill change it to 3. :D
Set Health Pack Slot to 4! (I had 12 from them.INVINCIBLE :? )
Done in next Dev Build update (6 max) ;)
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Re: Hunger Games title pack wishlist

Post by trueWohoohi »

Hi :)
At the beginning, Bots are still very dangerous, because the reload and the speed is very low at the start.
I'd like to have a small chance (1 out of 3/4/5) that the bot drops a yellow item (don't know the correct Name anymore :D). This should only be the case when Bots are still dangerous, like for the first two or three minutes ;).

Also I'd like to see some characters that can actually move faster than the standart Arena Player. I know that it is possible, because I was on a server where you could move about 25 Times faster than normal :D . The server was set up by ".Law" so maybe you can ask him about that ;) . He also made the Arena Duel Title Pack :thumbsup:
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Re: Hunger Games title pack wishlist

Post by Soprah »

Hey Domino,

I've been testing this mode for a few days now and it's already damn enjoying and very interesting with the new features such as the Crate item with its very extraordinary weapon-beaviour. You are making much effort for this titlepack and we all appreciate your work :thx: I really look foraward for the upcoming updates and I simply can't imagine what the Domino-genious will come up with in the future :lol:

Characters

Generally, I like the ideas of characters! Very effective to give the gameplay more depth and as a result, more fun :thumbsup:

Balance
Currently, the characters are pretty unbalanced and the character ''Susu'' is way too op in my opinion. Susu is quite outstanding with her properties, he beats nearly every character. To my mind, Toad is the character with the lowest stats. His 50% Speed ( Speed is a huge factor in Hunger games because you have to pick up items as fast as possible, otherwise you might be too late ) are probably meant to be equalized with the remaining stats such as the high weapon reload, stamina regain, incredbile amount of 7 armors etc. However, he is still the lowest character because speed plays a very important in Hungergames and he hasn't got very much of it. Moreover, the ''Engineer'' and the ''Boba fett'' character have the same (!) stats. Pls fix that ^.^

Individuality + strategy
Characters are usually supposed to lead to individuality and their own strategies due to their high or low stats in any section. This is already done more or less because each character is in some aspects better than someone else. Therefore, characters have its own weaks & strengths. But these advantages/disadvantages are not clearly discernible actually. The impact of the weaks/strengths are not to big that it leads to very own strategies. I would like to make the differences between the stats even bigger to create a sense of individuality and thus, their own strategies.

A further suggestion is, to give each character an unique weapon which only this character can use. For example only ''character A'' may use the nucleus-weapon. Hence, there is no ''nucleus item'' to pick up anymore. I would like to suggest that he has the weapon when he reached the pole in the beginning as he normally gets the rocket-weapon. So if he reaches the pole, he gets the specialisation weapon and the rocket weapon. The rocket would be the basic weapon which all players have. In addition to the basic & unique weapon of each character, there should be one more free slot for any weapon they would like to pick up.
To quickly summarize this suggestion:
- Each character has 3 weapon slots
* unique weapon: Depends of the character, for example ''Nucleus''. You get this weapon after reaching the pole
* basic weapon: Always rocket, as it's now. You get this weapon after reaching the pole
* free weapon: You can decide which weapon you want by picking the belonging item, but not any specialisation weapons from other character!
With this idea it is necessary to create new weapons for the mode. I would really like to see more weapons! Not only because they are ''cool to have'', rather because they add more depth and involve more strategies for the gameplay. The crate item is a very good first item and if I think about the quality of the crate, how good will the next weapons be then? :yes:
Morover, I am thinking of ''unique bonuses'' of each character (More information about them in the examples). This unique bonus has 3 different levels. The higher the level of this bonus is, the higher is the effect of the bonus. You can reach the next level by picking up the ''unique bonus item''. This item can be picked up by every character but does only increase the belonging effect of their character!

Here are a few examples of characters:

#Difference between the genders (No character!)
Due to there are women and men in the character-list, why not giving each gender different weaks & strengths? Men are usually a bit stronger than women, so I would give them an advantage in using weapons ( e.g. weapon-reload ) and critical hit chance. Women shall have more speed-reload. The impact of the different genders shall not be too big, just a smart detail. The different characters shall be more significant than the genders.

#Gun carrier
- Specialisation: Carrying weapons
- Unique bonus: Has +1 rocket (and +1 free-weapon) ammunition; Higher weapon-reload
- weaknesses: Due to he has to carry a lot ammunition during the match, he hasn't got very much power left, so the critical hit chance shall be less.

#Minimalist
- Specialisation: The last shot is the best.
- Unique bonus: The less ammunition of his weapons he has, the higher is the critical hit chance.
Example: He has 6 ammunition and 5 left -> The chance to do a critical hit is very low. He has 6 ammunition and 2 left-> The chance do a critical hit is very high.
- weaknesses: He is mainly watching on his inventar to check how many ammunition he has so he to forgets to move somtimes ^.^ Speed stat should be a bit lower than the other characters
- possible strategy: Due to the most power of this character comes up when he has less ammunition left, it is wisely to shoot your last ammuntion perfectly because these are most likely do to a critical hit.

That aren't much examples, but the main idea is to bring any sort of individuality to the character with some unique bonuses/weapons which will result in some interesting strategies. I will add more examples in the future probably :)

Limitations (Weapon spamming, a lot health etc )
When the round comes to an end, some guys gathered a lot items and thus, have a lot weapons. In my opinion, far too much weapons, too much ammunitions and a too high reload-time. I would highly recommend to set up a limit for each item, especially weapons. This shall prevent the player from just spamming their weapons which doesn't really involve any sort of strategy. It shall also give other people the chance to pick up some items, because some guys are usually way faster than new comers and new comers will most likely leave the game ( Ragequit :lol: ).

Newcomer-friendly and lack of information
When I did my very first match in Hungergames, I was literally ''lost'' and helpless. New comers have a big disadvantage because they simply don't know where the items are and if they've find them, they don't know how to reach them. It's probably remarkable to watch the first rounds as a spectator but this shall not be necessary. I would like to see any new-comer help by getting the items. This idea is not intented to make the mode super easy because it's probably the challenge to find the way to the items, it is rather supposed to give new comers a chance by giving a small (small!) help. I admit that I've no idea how to do that, that it is only a small help and not too powerful, I would only like to inform you about this issue :mrgreen:
You did a first great step with the tip-box which appears when you pick up the item, but it is only once and in the first rounds I wasn't able to remember which item has which function. My suggestion is that you create a simple buttom in the HUD ingame which is called ''information'' which opens a little window about the very important things, such as detail information about each item.

Waiting
As yoshi has already mentioned, you have to face the waiting time issue anyhow. I've often noticed that people tend to leave when they died early and do not want to wait until the next round starts. My idea is that you give people a ''second chance''. I've tried to implement that in two different suggestions:
A: You are able to pick up a ''Rebirth item'' so you are able to be reborn after you died. In order that this feature is not too powerful, they are only 1-2 ''Rebirth items'' on the map which are nearly as rare as the crate item. Furthermore, the player shall keep the half of their items after he died instead of losing all of them. So he has still a chance to become the winner. Otherwise, if he loses all items, he has nearly no chance because someone might have 1000x weapons/armor and then it's absolutely clear who will win this fight.
B: There is a certain zone somewhere near the border of the map in which died people can fight once more to be reborn in their original spawm. This zone gets activated after 2min and player who died after 2min will never have a chance again to be reborn. If the zone/area gets activated, people will have to face a survival-fight. The guy who is the last man standing, wins the game and will be reborn in his original spawn.


These are basically the main issues ( not much, I just described them in detail ) I found while playing on your titlepack.
I hope you like my suggestion as well and it would be a pleasure if ever one of those would be implemented :mrgreen:

Best greetings,
Soprah
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Re: Hunger Games title pack wishlist

Post by Dommy »

@trueWohoohi: your first wish is almost done, bots drop Charge (yellow) in 1/3 cases ^^ and in Dev #03 I'll make them more random, less op and they'll spawn 60 seconds after game start. :)

@Soprah: your post is too HUGE! :D It's motivating me to upgrade characters system well :thumbsup: I'll response you asap.

Also expect gates on my map soon ;)
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Re: Hunger Games title pack wishlist

Post by TheBigMiike »

Today i played your title pack, I really enjoyed the game but i noticed things that have spoiled my game experience :

- Too many trees = Too many FPS drops : You have exploded the number of tree's record in a map ! :lol: Somes peoples like me don't have a gamer computer and it's a huge problem. Sometimes the game is unplayable because of the numerous trees in the map : If a player attacks me in forest, i can't dodges his rockets, arrows, rails... and sometimes i freeze. Bushes are very annoying : I can't play without being stucked in a bush :?

- A lots of players don't know how can we get an other weapon : I discovered today after 3 rounds that we can have another weapon by picking up pink items but somes peoples don't know that. Moreover, theses items are rare in the maps or unreachable, maybe you could add more of theses items.

This is just what i think and maybe it's only my opinion.
Otherwise this is a good gamemode :yes:
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Re: Hunger Games title pack wishlist

Post by Dommy »

Thanksfor the suggestions - as usual ^^
TheBigMiike wrote:Too many trees = Too many FPS drops
On my map I'll do fence instead of trees (thanks by blockmixing :) ) and also I dont like thoose brushes. Idk why i played and didn't notice that this is annoying too much. x) Be sure that it will keep 60 FPS on common settings :D
TheBigMiike wrote:A lots of players don't know how can we get an other weapon
One solution i think would be doubling amount of Weapon item on maps (24 instead of 12, and 8 instead of 4 with random spawning enabled). The second is the Character system upgrade, that im doing for Dev Build #03 - now some chars will get other weapon at beginning (example Boba starts with 1 Laser + 2 Rockets and rocket can drop him in Weapon item, Sintel has 120% speed and 3 Rockets etc.).

Ofc I know it's still not enough but keep in mind, tat maps may look pretty well and actually on map are around 128 items and it's half of the maximum amount on server!

But anyway thank you for wishes! :thumbsup:
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Re: Hunger Games title pack wishlist

Post by TitiShu »

What about respawning dead players into toads ?

Something like in Mario Kart 64 Battle Mode... eliminated players respawn as a bomb
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