On dedi, no intro neither.
So my MT work might be ok after all.
But there is something blocking it.
Is it a bug or a setting?
[Solved]Can't seem to get the intro working online.
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- Knutselmaaster
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- Joined: 15 Jun 2010, 18:03
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Re: Can't seem to get the intro working online.
You're right about this line:
It plays the Intro, but without this line:
The Intro is just skipped without having the time to play. I'll edit the the Battle script to correct that. I'll review the other game modes too to see if the intros work.
Thanks for the report.
Code: Select all
UIManager.UIAll.UISequence = CUIConfig::EUISequence::Intro;
Code: Select all
wait(UIManager.UIAll.UISequenceIsCompleted);
Thanks for the report.
- Knutselmaaster
- Posts: 1206
- Joined: 15 Jun 2010, 18:03
- Manialink: intr
- Location: Somewhere between Paris and Disney in France.
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Re: Can't seem to get the intro working online.
So if i just add in the line after it will work?
I'll try that right away when i come home this afternoon.
Thanks, i really needed the intro, as it gives instructions on my maps.
Edit: IT WORKS!
(sorry)
Thanks!

Edit2:
But only for a few seconds, (i think only during syncronisation)
Code: Select all
wait(UIManager.UIAll.UISequenceIsCompleted);
Code: Select all
UIManager.UIAll.UISequence = CUIConfig::EUISequence::Intro;
I'll try that right away when i come home this afternoon.
Thanks, i really needed the intro, as it gives instructions on my maps.
Edit: IT WORKS!
(sorry)
Thanks!


Edit2:
But only for a few seconds, (i think only during syncronisation)

Re: [almost Solved]Can't seem to get the intro working onlin
Mmmh, how long is your intro? I suppose you didn't press any key or something like that during the intro?
I know there's some kind of mechanism to prevent an intro to be played indefinitely, maybe that's what cut yours before the end.
I know there's some kind of mechanism to prevent an intro to be played indefinitely, maybe that's what cut yours before the end.
- Knutselmaaster
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- Joined: 15 Jun 2010, 18:03
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Re: [almost Solved]Can't seem to get the intro working onlin
They're about 2 minutes in full color 
Can i give a time value to the wait command?
I don't remember having that problem on TM before, limited intro time on servers...

Can i give a time value to the wait command?
I don't remember having that problem on TM before, limited intro time on servers...
Re: [almost Solved]Can't seem to get the intro working onlin
Knutselmaaster wrote:They're about 2 minutes in full color
Can i give a time value to the wait command?
I don't remember having that problem on TM before, limited intro time on servers...
The rationale for the 30s limit is that as everybody has to be ready for the game to start (which is not the case in TA..),
it would make everyone wait on the start line for a too long time while waiting for the last player to see the intro.
I could increase the maximum timeout or remove it and use all the map intro duration. But then 2mn seems a bit long the second time you play the map, and forever when it's the third time

I'll think about it to see if I come up with a satisfactory solution.
- Knutselmaaster
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Re: [almost Solved]Can't seem to get the intro working onlin
I understand now, thanks for your explanation.
Indeed it would be very annoying to be forced to wait.
But, now that i know that it is done deliberately, and cannot be bypassed, i don't really mind.
Once you know the boundaries, you can work with them
I simply make a short intro, with some basic info, explaining that when you wait at spawn (TM GPS style) you can get detailed information.
Normally i can simply save the intro sequence, and load it into the ingame MT so it won't take long.
Indeed it would be very annoying to be forced to wait.
But, now that i know that it is done deliberately, and cannot be bypassed, i don't really mind.
Once you know the boundaries, you can work with them

I simply make a short intro, with some basic info, explaining that when you wait at spawn (TM GPS style) you can get detailed information.
Normally i can simply save the intro sequence, and load it into the ingame MT so it won't take long.
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