Target gamemode

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Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Target gamemode

Post by Akbalder »

Rules
Target is a custom gametype. The rules are:
- Eliminate your target to score a point.
- A player can only damage his target.
- A player can only be damaged by his target.
- The first player to reach 10 points (the server can set another points limit) wins.

Advices:
A "Target" marker is displayed on your target to easily find him. If you don't see it, try to press the key ² to show the markers.

Play
To play it, you can join the server BCZ Target (maniaplanet://#join=bczteam1@SMStorm).
You can also play on CartoonCraft - Target (maniaplanet://#join=cc-target@SMStorm)

Hosting
Download Target.Script.txt from Maniapark and save it in Scripts\Modes\ShootMania\
You can play Target on any Melee map.
Last edited by Akbalder on 12 Mar 2013, 09:55, edited 6 times in total.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Target gametype

Post by kalstrams »

Any servers running it ?
Sounds interesting.
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Re: Target gametype

Post by Akbalder »

Yes. I just added the "Play" section on the first post. ;)
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: Target gametype

Post by tcq »

Can you probably show a picture about how you implemented the marker? Would be interesting to see how it looks. Might be a solution for the problems with battle waves -_-
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Re: Target gametype

Post by Akbalder »

I'm using the default marker. You can see it, for example, in Royal: it is used to display the text "Goal" on the pole.
I'll try to post a screenshot tonight.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Target gametype

Post by kalstrams »

Would be good to add some colours to that marker, so it's not so subtle.
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
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Re: Target gametype

Post by Akbalder »

I want it to be subtle. ;)
A player is supposed to look at the marker only when he doesn't know where his target is.
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Target gametype

Post by Hylis »

maybe an option would be to display the 'target' periodically instead of always, to enhance tracking, fight with covers etc.

dunno if it is already
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
Contact:

Re: Target gametype

Post by Akbalder »

For now, the marker is always displayed.
I think that the best solution would be to display a radar to find the target. It would be less precise and wouldn't interfere with combats.
But I don't know if it's possible (I don't think that we have access to the variable Players in a manialink on the client side).
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Target gametype

Post by kalstrams »

What about a subtly covering arrow, that would 'approximately' guide the player to prey's position ?
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