Rules
Target is a custom gametype. The rules are:
- Eliminate your target to score a point.
- A player can only damage his target.
- A player can only be damaged by his target.
- The first player to reach 10 points (the server can set another points limit) wins.
Advices:
A "Target" marker is displayed on your target to easily find him. If you don't see it, try to press the key ² to show the markers.
Play
To play it, you can join the server BCZ Target (maniaplanet://#join=bczteam1@SMStorm).
You can also play on CartoonCraft - Target (maniaplanet://#join=cc-target@SMStorm)
Hosting
Download Target.Script.txt from Maniapark and save it in Scripts\Modes\ShootMania\
You can play Target on any Melee map.
Target gamemode
Moderator: English Moderator
Target gamemode
Last edited by Akbalder on 12 Mar 2013, 09:55, edited 6 times in total.
Re: Target gametype
Any servers running it ?
Sounds interesting.
Sounds interesting.
Re: Target gametype
Yes. I just added the "Play" section on the first post. 

Re: Target gametype
Can you probably show a picture about how you implemented the marker? Would be interesting to see how it looks. Might be a solution for the problems with battle waves -_-
Re: Target gametype
I'm using the default marker. You can see it, for example, in Royal: it is used to display the text "Goal" on the pole.
I'll try to post a screenshot tonight.
I'll try to post a screenshot tonight.
Re: Target gametype
Would be good to add some colours to that marker, so it's not so subtle.
Re: Target gametype
I want it to be subtle.
A player is supposed to look at the marker only when he doesn't know where his target is.

A player is supposed to look at the marker only when he doesn't know where his target is.
Re: Target gametype
maybe an option would be to display the 'target' periodically instead of always, to enhance tracking, fight with covers etc.
dunno if it is already
dunno if it is already
Re: Target gametype
For now, the marker is always displayed.
I think that the best solution would be to display a radar to find the target. It would be less precise and wouldn't interfere with combats.
But I don't know if it's possible (I don't think that we have access to the variable Players in a manialink on the client side).
I think that the best solution would be to display a radar to find the target. It would be less precise and wouldn't interfere with combats.
But I don't know if it's possible (I don't think that we have access to the variable Players in a manialink on the client side).
Re: Target gametype
What about a subtly covering arrow, that would 'approximately' guide the player to prey's position ?
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