The mode is still in development and I search for some betatesters, currently for testing the maptype.
Because I think there will be some errors in the maptype script I don't want to publish it here. So, if you want to test this modes maptype to validate your map write a message to me or post here.
Then we have some good maps later when testing the gamemode itself, I'm not very happy with my maps

Description:
There are two teams, every team owns a team goal. The team goal already is captured at the round start. The team has to capture the opponents team goal to win the map.
On the map are several goals that are connected among each other. They connect the team goals. There can be multiple ways between the team goals. Any goal connected to another one of your team can be captured. If a connected goal belongs to the opponent team it can be neutralized. From 0% to 100% a goal is uncaptured, on neutralizing from 100% to 0% it is still captured and connected goals can be captured or neutralized.
If a opponents goal is not connected to his team goal anymore it is isolated. An isolated goal can be neutralized even without a connection to the goal by your team, but not captured.
If no team captured the opponents goal before the time limit exceeded the following criterias determine the round winner:
- Number of goals captured connected to (including) the team goal
- Percentage of goals captured connected to (including) the team goal
- Percentage of goals captured
- First clan to start capture
A team has to win [Setting] 3 rounds with a gap of [Setting] 2. If a team wins [Setting] 5 rounds the map is finished even without the set gap to the other team.
You can enable a [Setting] goal bonus. That means you get +1 armor if capturing a goal also the opponent is able to capture. The bonus is achieved by every player on the goal of the capturing team. The maximum of armor is set to 4. The maximum only increases if you have the full armor. The bonus is not taken beyond death. You will always spawn with 2 armor.
The goal capture time (which also is the neutralize time) lasts [Setting] 10 seconds. Every player by a team that is able to capture the goal affects the speed. That means the speed is 0 if there is the same number of player of each team on the goal.
Additionaly [Setting] team autobalance (at match start) and [Setting] top lists (shown at round end) can be enabled.
Gamemode:
Can be found on » Maniapark
Maptype:
Can be found on » Maniapark
Maps:
Can be found on » Mania Exchange