Here is the changelog for the last six weeks:
Trackmania
- Valley (release on 4th of July)
- Car lights in very fast & fast configuration
- Mediatracker: Car lights on/off in mediatracker + keys
- IsMasterJump working (will look additions later)
- Camera numbers on actions (1,2,3 key in addition to numpad)
- Improved wheel support like dead zone configuration & separated axis for accel/brake.
- New blocks:
- Progressive micro boost for jump from static position
- Force color improved (ping, switchs,spectator etc.)
- Pings & nametags in replays
- Mediatracker: Shield keys
- Reload of stamina & weapon 30% faster on red plateforms, like the blue ones (powerpath)
- When player is blocked in 'holes', he will be capable to jump quickly after
- Eliminations made and taken are displayed in Elite scoreboard
- Elite matchmaking: attacking order is based on LP (will soon include a way for allied to define their order)
- Echelon system (0 to 9, nothing, bronze I,II,III, silver I,II,III, gold I,II,III) [first tests on Elite]
- Improved lobby design [first tests on Elite]
- Mediatracker undo/redo (ctrl+z / ctrl+y)
- Custom settings in launcher (save as & quick menu)
- Callvote commands (enable to callvote operations, like set score)
- Hyperlink working on multiple lines
- Chat hides itself after some seconds
- Mediatracker: triangles2D fix
- Chat typing sending keys to script fix
- Can add lights to export of objetcs
- Screenshot now JPG by default (F10 key)
- Connected terraforming not taken instantly in map editor
- Better auto-terraforming from blocks
- Autosave of replay fixed
- Option to concatenates replays
- Freemouse in maniascript to enable user to use mouse
- Manialink UI track possible in Mediatracker
- Playsound in script (only for the included sound, it will arrive later for customs)
- HttpRequests works in CMlScript
- Xmlrpc for openlink
- Manialink call to open quit server dialog
- Graph UI item for Manialink
- Batch video shooting
- Lightmap computation working again from replay
- Envmix header
- Manialink resizes (it was possible to move the elements, not to change their size)
- Improved texture memory management to improve 32b OS stability
For example, I know some will look for things like laps & rounds modes cp infos, improved system to place items without bloc constraint (and look at pivots & materials), stylesheets issues for custom titles etc. Do not hesitate to post them again in your wishlist, so we can know better your priorities each time.
A 2.1 update is already scheduled to eventually quick fix this one and finalize some additionnal upcoming stuff for next week.
See you soon in Maniaplanet
Hylis
PS: Don't hesitate to leave your feedback in this thread.