[B3] Editor: terraforming water edges issues

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TMarc
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[B3] Editor: terraforming water edges issues

Post by TMarc »

When I want to add shallow water, I put like a small pond with deep water first:
Image

Then I use the shallow water like this:
Image

This is what I would expect:
Image

But this is what I get:
Image

If I first use shallow water and later add the deep water, this doesn't happen :shock:
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Skeleton
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Re: [B3] Editor: terraforming water edges issues

Post by Skeleton »

Not tried this one but I'll test it in the morning and post with my findings :thumbsup:

Skele
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Skeleton
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Re: [B3] Editor: terraforming water edges issues

Post by Skeleton »

Yes same happens.

Image below is deep water with a same size shallow water placed over the top.

Image

Looks pretty :roflol:
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Skeleton
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Re: [B3] Editor: terraforming water edges issues

Post by Skeleton »

Ok I see what's happening here, it's to do with size of deep water and size of shallow water I think.
If you do a 2x2 deep water and a 2x2 shallow water the shallow water is a lot smaller in area.
So if you do a 2x2 deep water and a 2x2 shallow water on top of your deep, with the shallow water being smaller but at same coordinates it will put the shallow water in the middle of the deep causing 2 deep puddles with shallow water between them. If you do it the other way round the deep will delete the shallow totally.
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Skeleton
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Re: [B3] Editor: terraforming water edges issues

Post by Skeleton »

OK now I get what is happening.
We are looking at it has deep water and shallow water. This is not what it is, we're not placing water we're bringing up the water bottom. If we do the same thing above land we get the same effect if you look at image below.

Image
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angry_duck
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Re: [B3] Editor: terraforming water edges issues

Post by angry_duck »

I knew that some weird behaviours still exist when creating terrain, but it happened in very complex cases with several mountains and waters of different kinds. So thanks a lot for finding these very simple ways to reproduce the bug, it helped me understand the cause of this issue :thx:

But it may be quite complex to fix, and it's not a critical bug, as we can always manage to get the result we want. So I have added it to my todo list, and I'll try to get rid of this... when I have the time :?
angry_duck
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Skeleton
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Re: [B3] Editor: terraforming water edges issues

Post by Skeleton »

angry_duck wrote:I knew that some weird behaviours still exist when creating terrain, but it happened in very complex cases with several mountains and waters of different kinds. So thanks a lot for finding these very simple ways to reproduce the bug, it helped me understand the cause of this issue :thx:

But it may be quite complex to fix, and it's not a critical bug, as we can always manage to get the result we want. So I have added it to my todo list, and I'll try to get rid of this... when I have the time :?
I don't think it needs fixing because on the water maps this produces some real nice islands.
Once you find your way around the editor it's not hard to stop this happening.

Wrong way
Wrong start Wrong finish
Right way
Right start Right start
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TMarc
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Re: [B3] Editor: terraforming water edges issues

Post by TMarc »

Skeleton, you're great :thumbsup:

Yeah, I also agree it should only be described better how to use the blocks to achieve this or that result :thumbsup:

But please keep it on your todo list, even with lower priority, angry_duck :thx:
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