i used the helpful attribute Player.UseAlternateWeaponVisual in my script and noticed a weird behavior
while the player is in the open the attribute works fine and the shots get colored white (which is a nice feature btw)
but while the player is in underground / tunnels the shots are still colored like the player itself, in fact you can let the shot switch between white and team-color by constantly entering and leaving a tunnel ^.^
i guess that is a bug and i would like to see it being fixed

regards
steff