But earlier today on a Server i experienced extrem dark spots even on a rather open classical Tech Track, i know the track by heart so i was able to drive it, but if it would have been an unknown track it would have been very frustrating.
I really think there should be one more option to calculate shadows if it would be technically feasible, although i understand that it can not be possible to allow "LightMap Compute: NoShadows" on the ClientSide like it was in TMNF.
If i understand correctly everybody shall have the same experience, especially because of fairness in Shootmania and with the technical design of Maniaplanet embedding the shadows into the map achieves just that (among other advantages, no calculating on slower computers).
But maybe there could be one additional option when calculating Shadows: 'very bright'. If that would be possible (similar to the setting "LightMap Compute: NoShadows" in TMNF) it would be the same for all players and still be fair.
Because on a TechTrack which is that dark (see video below) it is just not fun to drive:
--> check out at 0m07s and at 0m25s, it is pitch black

[very dark shadows] TM² Stadium - 'Party Tech'

http://youtu.be/wtnMlS_l4lo
--> direct comparison, identical track, identical machine (C2Q9650, GTX580,...), video not edited (YouTube darkens the video a tiny bit, but there was not much to darken to: TM²Stadium already is pretty dark within dense tracks):
[no shadows] TMNF - 'Party Tech'

http://youtu.be/3FdVsJR_IOg
The video above is shot from the replay i saved on the server, but I additionally tried to calculate the map on my PC, but no matter which setting i tried: it is always that dark:
http://www.fileden.com/files/2009/7/8/2 ... ch.Map.Gbx
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