[RC1] Forced MT cams cause camera twitches

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[RC1] Forced MT cams cause camera twitches

Post by eyebo »

I've actually noticed this twitch issue for a long time in GPSes and some replays in TM2C tracks. Not all GPSes had this issue, but many did. Now it's also an issue in TM2S, and because some track authors tend to force a "default" cam after some loopings, it has got a bit more attention lately in other parts of the forum.

However, I couldn't find a report about it here in the reports forum, so I wanted to report it.

For a while I thought people were talking about how the car doesn't return to a view behind the car after a cam change (like this or this). I think that's probably a separate issue, as we had that one in TMUF when the loopcam would be forced cam3 and the exit of the loop would be a forced "default" cam (cam2) instead of a blank trigger. And the camera would swing around from the side of the car instead of staying behind it. I find it a bit annoying, but I've learned to live with it over the years, and generally if you build loopcams correctly, it doesn't happen.

However, I believe the "twitch" people are talking about is actually a twitchy camera that I've been used to seeing in GPSes in Canyon since at least June 2012, but maybe it has existed longer. Now with the influx of Stadium players and old tracks with incorrectly built loopcams from old TMN/TMNF getting imported into the game, we're seeing players having a serious interest in this issue.

I've made a video showing what happens when you place a forced default cam in a track. I've tested it and it happens with Canyon car on Canyon, Stadium car on Canyon, Canyon car on Stadium and Stadium car on Stadium.

You can see the twitch in action here, recorded with fraps:
http://youtu.be/gjv5D-wd33k

It's easily reproducible. Just place a trigger with a "default" cam in the track and let it go wild when you pass through it. :pil
I hope you're able to fix it, as it's really detrimental to the feeling of gameplay.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
zarexz

Re: [RC1] Forced "default" cam causes camera twitches

Post by zarexz »

Nice one :thumbsup:

And may I ad, when your own cam is cam1(behind) and cam1 gets forced by the MT the exact same jerking back and forth of the cam happens.
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Re: [RC1] Forced "default" cam causes camera twitches

Post by eyebo »

You're right zarexz, it has to do with starting with the same camera that gets forced. So, the camera problem in my video happens because I started with cam2 and then cam2 gets forced by the MT trigger. I tested again by starting with cam1. When cam2 gets triggered by MT, it's fine, no bug.

The same happens with cam1, as you said, when "behind" camera gets forced. It's not as noticeable, but it's still there. It's especially noticeable when braking. Starting with cam2 and triggering cam1 with MT will not cause the twitch bug to occur. Starting to drive with cam1 and then forcing cam1 with MT will cause the twitch bug.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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