Maniaplanet Update #2 - feedback (#2.3 released)
Posted: 02 Jul 2013, 15:31
Hello,
We will put numbers to updates, starting from the last one. So, now it is the update #2.
You can read a more complete changelog of the last six weeks, here:enhanced changelog
Trackmania
Valley (release on 4th of July)
Car lights in very fast & fast configuration
Improved wheel support
Shootmania
Main new blocs: powerpath with Nucleus bunker, wooden rooftops & power grapling hook
Progressive micro boost for jump from static position
Reload of stamina & weapon 30% faster on red plateforms (mode blocks) like the blue ones (powerpath)
Elite: Updated scoreboard & default attacking order by LP in matchmaking
Replays improved: pings, nametags, autosave & concatenates rounds
Maniaplanet
Echelon system (0 to 9, nothing, bronze I,II,III, silver I,II,III, gold I,II,III) [first tests on Elite]
Improved lobby design [first tests on Elite]
Mediatracker undo/redo
Custom settings in launcher (save as & quick menu)
Callvote commands (enable to callvote operations, like set score, pause etc.)
Thank you a lot for your posts in the wishlist. Most of them are into our database of things to do, but I will open a new topic, to know what are your top wishlist, now that the update is done.
For example, I know some will look for things like laps & rounds modes cp infos, improved system to place items without bloc constraint (and look at pivots & materials), stylesheets issues for custom titles etc. Do not hesitate to post them again in your wishlist, so we can know better your priorities each time.
A 2.1 update is already scheduled to eventually quick fix this one.
Edit: update #2.1 main changes, readying up the demo
Shootmania
Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Elite: LP in matchmaking goes to 80K now
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
#2.1b
Title pack test button
trouble with intros
double grapple hook that should go on all
Elite: Team of same colors with some difference
Elite: smaller nametags for allies
Elite: practice improvements
Elite: king of lobby smoother experience
Elite: some text help for new players
Update #2.2
TM: The 'O' key knows have a new modes: ghost layer (all the cars are ghosted, not one by one)
TM: Rollback: Skip intros like before
TM: Rollback: Click on players to spectate directly in scoreboard
SM: Half reload of laser on nucleus deny
SM: Smaller jumps possible (from 500ms to 350ms time to landing, microjump was 200ms)
SM: Elite matchmaking improvements
MP: Smalller trigger size in Mediatracker
Update #2.3
Shootmania
SM: Laser pass through
SM: Invitation system (under testing)
MP: Items edition free from blocks (new importer for it)
See you soon in Maniaplanet
Nadeo
We will put numbers to updates, starting from the last one. So, now it is the update #2.
You can read a more complete changelog of the last six weeks, here:enhanced changelog
Trackmania
Valley (release on 4th of July)
Car lights in very fast & fast configuration
Improved wheel support
Shootmania
Main new blocs: powerpath with Nucleus bunker, wooden rooftops & power grapling hook
Progressive micro boost for jump from static position
Reload of stamina & weapon 30% faster on red plateforms (mode blocks) like the blue ones (powerpath)
Elite: Updated scoreboard & default attacking order by LP in matchmaking
Replays improved: pings, nametags, autosave & concatenates rounds
Maniaplanet
Echelon system (0 to 9, nothing, bronze I,II,III, silver I,II,III, gold I,II,III) [first tests on Elite]
Improved lobby design [first tests on Elite]
Mediatracker undo/redo
Custom settings in launcher (save as & quick menu)
Callvote commands (enable to callvote operations, like set score, pause etc.)
Thank you a lot for your posts in the wishlist. Most of them are into our database of things to do, but I will open a new topic, to know what are your top wishlist, now that the update is done.
For example, I know some will look for things like laps & rounds modes cp infos, improved system to place items without bloc constraint (and look at pivots & materials), stylesheets issues for custom titles etc. Do not hesitate to post them again in your wishlist, so we can know better your priorities each time.
A 2.1 update is already scheduled to eventually quick fix this one.
Edit: update #2.1 main changes, readying up the demo
Shootmania
Elite: station quick launch interface
Elite: Practice mode 1vs1vs1vs1 ranked by (attack count, hit ratio)
Elite: Allied nametags always visible
Elite: LP in matchmaking goes to 80K now
Echelons in nametags
Player shadow is visible
Minimum jump height (micros still possible in b2 gameplay)
Double grapple hook (use left mouse button after right mouse button)
#2.1b
Title pack test button
trouble with intros
double grapple hook that should go on all
Elite: Team of same colors with some difference
Elite: smaller nametags for allies
Elite: practice improvements
Elite: king of lobby smoother experience
Elite: some text help for new players
Update #2.2
TM: The 'O' key knows have a new modes: ghost layer (all the cars are ghosted, not one by one)
TM: Rollback: Skip intros like before
TM: Rollback: Click on players to spectate directly in scoreboard
SM: Half reload of laser on nucleus deny
SM: Smaller jumps possible (from 500ms to 350ms time to landing, microjump was 200ms)
SM: Elite matchmaking improvements
MP: Smalller trigger size in Mediatracker
Update #2.3
Shootmania
SM: Laser pass through
SM: Invitation system (under testing)
MP: Items edition free from blocks (new importer for it)
See you soon in Maniaplanet
Nadeo