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Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 18:38
by zarexz
I'm sorry but I had to go trough 3 games to install this last update. Is it really that hard to auto detect installed games and handle to it accordingly? Also once again changelog "And more" I want to know the "And more" changes!
Lazy basterds :evil:

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 18:42
by MrA
Hylis wrote:Yes, we are working at the whole scheme of having a lot of players come and discover Maniaplanet, including TM.
If a TM demo consists of a limited block selection, please consider how 'demo' is recorded in the map header, as we will need to be able to tell the files apart on MX .... (so to let users locate demo maps among all the others)

ofc, this may not be your plan, but just in case :thumbsup:

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 18:43
by zarexz
God damnit! I just found the "And more" why isn't it in my face when I enter this forum? :evil:

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 20:21
by Hylis
I think there is a link ingame during the update

yes MrA, but I don't think it will be the solution we will look after first. Next week will be our first try for test with Elite

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 21:18
by TheM
Hylis wrote:Next week will be our first try for test with Elite
I hope it will work out great! :)
Good luck ;) :thumbsup:

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 21:31
by RamCUP2000
still no translations in "livemenu" :?: :!:

The idea of (Standard & Super) Invitations ? like as pyramid game... realy ? :0010

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 26 Jul 2013, 22:13
by djhubertus
In translations there are few e-mail layouts about inviting friends ;)

Re: Maniaplanet Update #2 - feedback

Posted: 26 Jul 2013, 22:46
by steeffeen
Hylis wrote:microjump boost: forward + jump = jump + forward now. before, you had a boost only if you do forward + jump and not jump + forward. The boost decrease with time after jump for better control.
forgot to mention that:
this behavior is annoying as hell!
i think you did that to help players with bad ping but it's just so annoying if you DO NOT want to jump forward instantly but want to jump up and use air control directly after that
with this mechanics it's happening really often that you get thrown forwards all of a sudden and find yourself screwed..

maybe i'm wrong with the guess about the bad ping reason but this makes players with good ping suffer which isn't a real solution if you ask me

Re: Maniaplanet Update #2 - feedback

Posted: 26 Jul 2013, 22:56
by dreammyw0w
steeffeen wrote:
Hylis wrote:microjump boost: forward + jump = jump + forward now. before, you had a boost only if you do forward + jump and not jump + forward. The boost decrease with time after jump for better control.
forgot to mention that:
this behavior is annoying as hell!
i think you did that to help players with bad ping but it's just so annoying if you DO NOT want to jump forward instantly but want to jump up and use air control directly after that
with this mechanics it's happening really often that you get thrown forwards all of a sudden and find yourself screwed..

maybe i'm wrong with the guess about the bad ping reason but this makes players with good ping suffer which isn't a real solution if you ask me
yesh. Remove it pls. No need of this.
Not everything has to be easy NADEO :)

Re: Maniaplanet Update #2 - feedback (#2.2 released)

Posted: 30 Jul 2013, 13:09
by sw3yax
What is this update ? ( 30/07 )