I don't think someone report this bug so I report it
That's my map, normal, no bug, shaders calculated..
http://puu.sh/a6n2X/1713efe399.jpg
Then, when you see my map in another angle :
http://puu.sh/a6n6c/29aeca8d15.jpg
http://puu.sh/a6n82/551485e327.jpg
http://puu.sh/a6nau/403719eb1f.jpg
It seems It do that only on SM maps and only after shaders were calculated
Strange problem
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- WTCYoStunt12
- Posts: 401
- Joined: 28 Jan 2012, 15:45
- Location: Toulouse, France
- Contact:
Re: Strange problem
There was a issue with the celestial mood that was fixed today.
Please try again.
Which general texture resolution are you using, and which level of shadow calculation (very fast, fast, normal, high, ultra) did you use?
Please try again.
Which general texture resolution are you using, and which level of shadow calculation (very fast, fast, normal, high, ultra) did you use?
- WTCYoStunt12
- Posts: 401
- Joined: 28 Jan 2012, 15:45
- Location: Toulouse, France
- Contact:
Re: Strange problem
The problem is not from the Celestia Mod, it has already done that on NADEO maps without any mod (when I've recalculated shaders).
I use HD textures and shaders calculated in high and it seems it do that only if I'm not on MP window when MP calculate shaders.
I use HD textures and shaders calculated in high and it seems it do that only if I'm not on MP window when MP calculate shaders.
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