Strange problem

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WTCYoStunt12
Posts: 401
Joined: 28 Jan 2012, 15:45
Location: Toulouse, France
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Strange problem

Post by WTCYoStunt12 »

I don't think someone report this bug so I report it

That's my map, normal, no bug, shaders calculated..
http://puu.sh/a6n2X/1713efe399.jpg

Then, when you see my map in another angle :
http://puu.sh/a6n6c/29aeca8d15.jpg
http://puu.sh/a6n82/551485e327.jpg
http://puu.sh/a6nau/403719eb1f.jpg

It seems It do that only on SM maps and only after shaders were calculated
"I can lag more than you can think"-Me
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TMarc
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Joined: 05 Apr 2011, 19:10
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Re: Strange problem

Post by TMarc »

There was a issue with the celestial mood that was fixed today.
Please try again.

Which general texture resolution are you using, and which level of shadow calculation (very fast, fast, normal, high, ultra) did you use?
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WTCYoStunt12
Posts: 401
Joined: 28 Jan 2012, 15:45
Location: Toulouse, France
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Re: Strange problem

Post by WTCYoStunt12 »

The problem is not from the Celestia Mod, it has already done that on NADEO maps without any mod (when I've recalculated shaders).

I use HD textures and shaders calculated in high and it seems it do that only if I'm not on MP window when MP calculate shaders.
"I can lag more than you can think"-Me
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