Race results are not correct in TM2 Stadium 'Rounds'?

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flidd
Posts: 69
Joined: 16 Aug 2011, 22:21

Race results are not correct in TM2 Stadium 'Rounds'?

Post by flidd »

Why aren't the race results correct in a TM2 Stadium 'Rounds' race?

For an example, when I pass the finish line it comes up in the middle of the screen 4th place even though I've seen at least 6 cars beat me. But in the official 'round results' box on the right of the screen it will say 7th which will be the correct finishing position. They don't correspond.

This happens 99% of the time.
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flidd
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Joined: 16 Aug 2011, 22:21

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by flidd »

Anyone else noticed this???
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TGYoshi
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Joined: 15 Mar 2011, 16:59

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by TGYoshi »

It's because of lag. You cross the checkpoint and TM shows your position locally. If someone with more lag crossed the CP slightly earlier, that data will be transferred to you later and only the that specific panel is kept up to date.
Seeing cars beat you is because of movement prediction, but the actual CP crossing won't be guessed (obviously).

If nobody had lag, the data would be shown correctly.
=3
bel1be
Posts: 147
Joined: 16 Aug 2011, 15:21

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by bel1be »

Nadeo always claimed that LAG have no influence on multiplayer results and end score
1 word for this witch start with a big B ............
Try out >> Drive Dirt rounds on a famous server for the moment with 40 players on the server
Server location Slovakia , my Location Belgium , ping to the server 30
I insure you almost impossible to drive inside the first 20
First 10 players are always players that are living nearby slovakia ??????
Even the end score from the last round is at time not counted
Nothing is changed on this subject in Tm2 , its a cheap Copy from Tm1
In canyon i have not this problems
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TGYoshi
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Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by TGYoshi »

Lag does not influence the results at all, since you still drive your run locally and just send the result to the server (which validates it after ...). The only thing that's influenced by lag are "live" stats, causing the thing menitioned.
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Romain42
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Location: France|Rhône-Alpes|Loire
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Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by Romain42 »

What is a bit annying is the standings display while the race is running. If the first of the race crossed the finish before you crossed the last CP, you don't see him anymore in the standings, which leads you to think you are one rank higher. and then you're disappointed when you discover the real standing at the finish.
bel1be
Posts: 147
Joined: 16 Aug 2011, 15:21

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by bel1be »

TGYoshi wrote:Lag does not influence the results at all, since you still drive your run locally and just send the result to the server (which validates it after ...). The only thing that's influenced by lag are "live" stats, causing the thing menitioned.
????????? i hope you do still drive the game and please tell my in this case what settings i have wrong , that my game is always influenced by lag on the server , and i mean not always the results , but also the speed down at one moment to the other (and no no drive error or pc issue example >>> on straight line speed fails down) BUGS in dirt , always have them . do i continue , it will by a long list ....... not to talk about the bird eye
I note i only drive rounds mode ..........
Same problems from Tm 1 are in Tm2
And correct my , but Canyon dit solved the lag problem after 2 mounds when it was released
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LT.Forever
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Location: Kaunas, Lithuania
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Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by LT.Forever »

Forgive my rudeness but...
Are you sure that some of these aren't caused by your (poor) driving skills? :mrgreen:
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bel1be
Posts: 147
Joined: 16 Aug 2011, 15:21

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by bel1be »

LT.Forever wrote:Forgive my rudeness but...
Are you sure that some of these aren't caused by your (poor) driving skills? :mrgreen:
:clap: :clap: :clap:
No .........
i think i know from dirt driving , in case of yes , next time i try to beat you :P :P :P
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masleyko
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Location: Zilina, Slovakia

Re: Race results are not correct in TM2 Stadium 'Rounds'?

Post by masleyko »

Actually very important stuff is xaseco interface ...
ALL LAGY SERVERS having million of widgets, showing. triple karma system resulting in huge databases ... it mostly isnt maniaplanet servers lag... its caused by serveradmins wanting milion of stats for milion of ppl showing all the time ..
reading and writing entries into databases for 50 ppl is gonna take a long.. as well as calculating server ranks karmas and so on
for that reason i made for our servers elegant and quick transparent interface ..
you can check one of our SAW servers .. Top speed or Top Rounds.. even with more than 25ppl no lag at all ...
>SAW<爪火ふまミץどσ ¡ ツ
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