The dates I am giving were always sincere. The Q4 2010 for the beta was a real one, but after some months, I wanted to make the gameplay model even more solid, the graphics even better and to make some blocks for both of it based on this tougths. Meanwhile, we were improving the ManiaScript speed and stability since it is difficult to make too many evolution on a scripting langage once code is started to be wrote on it. I have spent some 'weeks' in meeting and setting up the publishing internally. This is also how we are able to launch this normally this month, with upcoming printed press articles combined with community priority reveal
The weeks after E3 is serious, but if we have some new discovery on ShootMania, we may prefer to wait a little to overcome the new challenges, instead of launching maniaplanet and do that at the same time. I feel we are on a great path at the moment, but if there is a new great ideas that has to be done before the first release in order to make it possible, I would have to make a choice. It is far from simply releasing a game, it is releasing an operating system that should enables players to create in it, but also support evolution from us. Also, making an online system that handles the maniaplanet system, instead of three separate games, is a development we had to make before the beta of TM².
Anyway, I hope you will appreciate the quality of the work as soon as possible!
quand tu arrives dans une communauté, tu es un peu perdu, alors il faut que tu trouves tmarc