MapEdit - A blockmixing tool for Maniaplanet games

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TGYoshi
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Joined: 15 Mar 2011, 16:59

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TGYoshi »

Thanks, I'll try it tomorrow.
=3
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Skeleton
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Joined: 23 Jun 2010, 19:42

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Skeleton »

GanjaRider wrote:But noone builds tracks with only one block anyway. ;)
That's only because multilap blocks need to have a CP. If they didn't I'm sure someone would have lol
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v6sarally
Posts: 46
Joined: 16 Jan 2013, 01:25

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by v6sarally »

Just found this - awesome program :thx:

Could it be made so that you can change the locator adresses in map file without modifing anything else? Would be very usefull if your host goes down (like maniacreative did :P ) or something and want to update the sign locators without the need of recalculating shadows or anything.

Would be also very nice if you could save the maps into older maniaplanet1 format (if not too much work :roll: ). So you can start building Canyon in the new game with new blocks available and stuff but if you still did'nt use the new blocks, you could just port it back into old game and be able to use the unlimiter or just see how your new map looks in the old game (the lighting is a bit different and stuff :D ) :)
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TGYoshi
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Joined: 15 Mar 2011, 16:59

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by TGYoshi »

v6sarally wrote: Could it be made so that you can change the locator adresses in map file without modifing anything else? Would be very usefull if your host goes down (like maniacreative did :P ) or something and want to update the sign locators without the need of recalculating shadows or anything.
Yes, but keep in mind signs emit light based on their texture, so recalculating shadows isn't a bad idea. Might consider this later.
v6sarally wrote: Would be also very nice if you could save the maps into older maniaplanet1 format (if not too much work :roll: ). So you can start building Canyon in the new game with new blocks available and stuff but if you still did'nt use the new blocks, you could just port it back into old game and be able to use the unlimiter or just see how your new map looks in the old game (the lighting is a bit different and stuff :D ) :)
It can't even open maps from older maniaplanet versions at the moment (too lazy to add support for that :p), maybe later if I'm bored.
=3
Mariomarco
Posts: 52
Joined: 23 Jul 2012, 16:02

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Mariomarco »

Can I adopt you?? :D
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wivern
Posts: 59
Joined: 27 Aug 2011, 18:41

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by wivern »

hello,

Is not possible to use with Valley for the moment ?

Wivern
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Tipiizor »

The last version works with valley.
You may have to download it again from first post. (it's still v1 but it's updated)
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Valerik
Posts: 5
Joined: 26 Jul 2013, 21:26

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Valerik »

with apply button, can i save in the map.gbx the new disposition?
nikooo26
Posts: 259
Joined: 28 Mar 2012, 19:43

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by nikooo26 »

Of course! When you change the block's properties, you have to apply, and then, save the map. After you can open it in MP.
HQ ManiaPlanet Videos creator / Créateur de vidéos HD sur ManiaPlanet : Youtube/NerpsonGaming
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Valerik
Posts: 5
Joined: 26 Jul 2013, 21:26

Re: MapEdit - A blockmixing tool for Maniaplanet games

Post by Valerik »

Lol i did the wrong question, that was obvious =)

What flags mean? i'm using this for reference:
en.tm-wiki.org/wiki/GBX
but it doesn't explain very well what flags set!
there are other usefull reference?

PS: a usefull add could be the possibility of extract blocks info in other format (txt?)
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